Hi Jobel, to achieve this effect you need exact 0 animations if you want THIS (just siluette) look. If you have a detailed space ship surface texture, my used approach will look like crap.
In case you want to know anyway, 3 very simple steps:
1. All you need are two sprites. One from the side (Sprite1) facing west and one from top (Sprite2) facing west. I would recommend putting them in the same container.
2. Store the height of each sprite in a variable on each sprite.
3. On every tick:
3a) Set the height of Sprite1 to cos(self.Angle) * self.originalheight
3b) Set position of Sprite2 to Sprite1
3c) Set angle of Sprite2 to the angle of Sprite1
3d) Set the height of Sprite2 to sin(self.Angle) * self.originalheight
You can use this solution with any behavior that modifies the angle of an object, nothing else is required.
At least this is the solution I thought of when I saw Luftrausers for the first time, so I tried it in Construct and liked the final result. Maybe there are other ways to achieve this too (like creating a 3D model in Blender/C4D/3DSMAX/MAYA/... and rendering ~64/128 frames). Luckily we have enough rendering power at hand nowadays so that we don't need to worry about the usage of sin and cos in real time graphics, unlike my QuickBasic days <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">
Btw regarding similarities to luftrausers: I know it's similar now, but I spent a total of 3 Weekends + 2 days on it so far (the exact same amount of time I spent on Construct 2). I'm at the very beginning and learning Construct 2 at the same time. Walking a similar path along Luftrausers gives me guidance and when I'm happy with what I have _technically_ I'll implement more and more gameplay changes. In the end we all get inspirations from somewhere and have to take it from there to the place we envision. I understand that this looks very much like Luftrausers, but I also know that my vision is so much bigger than what I've achieved so far, so I'm not worried at all if I hear things like "This looks too close to Luftrausers" as I know what MY goal is <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
And no, I did not switch back and forth to Luftrausers to see if my Screenshake effect works in the same way. I actually discovered the screenshake effect in consturct 2 by accident and liked the impact it creates as games without hit feedback are bland as heck (in OMF2097 you could even manually change the hit stop emphasis in the options!) so I'm not sure if all those points are things that are absolute exclusive to Luftrausers, it's not like they created the genre of ships flying around and shooting each other... After all I grew up with https://en.wikipedia.org/wiki/Sopwith_(video_game) <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
I was also working on some other games on Unity and on LibGDX (and previously XNA) but when I'm done with this I'll most likely switch them all over to Construct 2, even though I face some issues with Containers and Families, but I guess that it's just a simple case of EIFOK.