Kyatric's Forum Posts

  • Have several instance variables in your bullet object :

    • TargetAngle - Numeric
    • Shifting - Boolean (False by default)

    // Sets the random value and tells the bullet it needs to shift in that direction

    Event condition Every 1 sec

    • action Set TargetAngle value to random(0,360)
    • action set boolean Shifting to True

    // The bullet is shifting in the target direction

    Event condition Bullet Boolean Shifting is true

    • Action Set Bullet.Bullet.AngleOfMotion to anglelerp(Bullet.Bullet.AngleOfMotion, Bullet.TargetAngle, dt * 4)

    // We check a range where the angle of motion could be to stop the shifting

    Sub event

    condition System compare two values - Bullet.Bullet.AngleOfMotion + 2 < Bullet.TargetAngle

    AND

    condition System Compare two values - Bullet.Bullet.AngleOfMotion - 2 > Bullet.TargetAngle

    • Action - Set Bullet.Angle of motion to Bullet.TargetAngle
    • Action - Set Shifting to False
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  • Video plugin manual article

    [quote:1riwzw5g]Compatibility

    On Safari for iOS and Chrome for Android, video playback cannot begin unless triggered by a user input event.

    The application you make out of Construct 2 is actually a browser "executing" your application.

    So no, no way around that I'm aware of.

    As for fullscreen, no idea why this is happening. Perhaps it is due to the fact that

    [quote:1riwzw5g]Safari on iOS does not currently support rendering video inside the game canvas itself. To work around this, the Video plugin creates a video element floating above the game, similar to a form control. This ensures the video can appear, but prevents other objects being displayed on top of it.

    Or perhaps it is due to the resolution of the video in regards to the actual resolution of the device.

  • yookonii: Reposted and edited the previous post.

  • [quote:2mbd6c7v]If you think you can't do anything more, send an email to explaining the issue and what you already investigated.

    Do indicate your username as well as the URL to your game and attach a copy of the archive you uploaded.

    Now is the week-end, support service will check it out during business days and hours in the UK.

  • Two lines below in the list of addons there is the QR decoder plugin that does take a QR code you filmed with the User Media plugin and decodes it.

  • You could look into the Anchor behavior.

    Otherwise, WindowWidth and WindowHeight are system expressions you will want to use in the calculation of your tile's positions.

    The exact calculation depends on how many tiles you have and how you have set them already (through code or not ?)

    Provide your capx to get a more accurate answer in regards to how it is set up.

    Otherwise, check the How do I FAQ to see how to make a grid of tiles through events. This could help out.

  • Well, your condition says "Frog is overlapping log", so yes, from the moment the two objects will be in touch, they'll be pinned.

    And so it means from the moment the frog touches the edge of the log.

    You should add more conditions to the "Overlapping" event to check out the current Y position of the frog in regards to the log :

    Frog is overlaping Log

    Frog.Y > Log.Y - 24

    Frog.Y < Log.Y + 24

    Those two added conditions would check a range and only pin the Frog when it is about 48 pixels from the Log.Y position.

    Adjust this value accordingly to the height of your log.

    Also you can add a condition Set Frog.Y to Log.Y in order to have the frog in the middle of the log (assuming your origin point is in the middle) before the pin action.

  • Checking for errors in browsers otherwise will grant you access to the dev console in the browser and allows to get some further informations on what may be happening.

    Useful informations to provide as well, often has clues about what is going on.

  • Currently with C3 beta, you can just export to HTML5 website, so you cannot export to Scirra's arcade yet.

    As for your issue of a black screen on other file hosts, make sure those service do provide HTML preview/hosting, and also consider checking for errors in your browser to have clues as to what may happen.

    When you do consider posting the results in that topic.

    The Arcade exporter provides you with a zipped archive. HTML5 Website export provides you with a complete folder. Do not zip that folder to host it online, on the contrary upload the whole folder and this should be the way to get your game hosted and working.

  • Logged in to my account, I can access the store "seller" part without problem, and otherwise can browse the regular store as well.

    Be sure to be logged in, or be more specific about what is going on and consider sending an email to about it.

  • As with any issue with the store, please contact to get your issue investigated and fixed as soon as possible.

    Especially on an holiday.

  • In April 2017

    C2 New releases

    • Release 244 Stable - Stable update with Xbox Live, WebGL 2 and more!

    The features listed here are only the "highlighted" features for each release. Check each release page to see the complete changelog and comments for each version)

    Be sure to keep updated to the

    most recent release of Construct 2

    If you think you have found a bug in Construct 2 you can report it in this forum BUT

    • Make sure it is not already a reported bug by searching through the "Bugs" forum
    • Make sure it is not a bug in your events, a difference between what you have coded and what you would expect
    • Make sure you're using the very latest version of Construct 2 (beta possibly, stable if this is the very latest release available)
    • Attach a .capx of the issue in the simplest manner possible (no 100+ events capx, no 10 mb capx)
    • Make sure to read Bug report requirements before posting and provide all the required informations (your configuration, the steps to use to reproduce the bug, any relevant information you can provide)

    It is really important since about 50% of reports aren't bugs which takes time out of working on Construct2 directly.

    Be responsible, help everybody by making sure it's not your events in cause first.

    NW.JS

    • v0.22.0 (Chromium 58) [Requires r217+]
    • Get the latest and current version and make sure you are using the appropriate Construct 2 release : https://www.scirra.com/nwjs

    Third part addons

    WebGL effects

    Blog posts

    C3 New releases

    • r15 - Xbox Live plugin, SDK support, compatibility update and lots of bug fixes.
    • r16 - Fills in some oversights, a few UI changes, and a lot of bug fixes again.
    • r17 - Loads more bug fixes!
    • r18 - Lots more fixes, and some more general changes and additions including a new origin indicator.
    • r18.2 - A few extra fixes from r18
    • r19 - Start page and UI updates, and more bug fixes.
    • r20 - New 'Paste' option, new preview mode, and lots of bug fixes.
    • r21 - Event variables bug fix, new clipboard setting and more.
    • r22 - Fullscreen start page, beginnings of NW.js exporter, and more fixes.
    • r23 - Animations editor mobile update, more UI updates + bug fixes.
    • Find all the releases and changelogs on the new website https://www.construct.net/fr/make-games/releases

    Construct 3 is currently going under a period of public beta test which does not represent the final quality of release.

    Please help with testing and be sure to keep an eye on further developments coming for it if you are interested about this software.

    If you think you have found a bug in Construct 3 you can report your bugs on github following the instructions and templates provided there.

    You can discuss Construct 3 in this forum.

    Remember, as announced, ultimately forums and other community related discussion channels will be moved to the new https://www.construct.net.

    Reminder

    Former retrospect

    As an added bonus, here is a list of the former "What you may have missed" posts for the year.

    Work keeps on on Construct 2 and especially on Construct 3.

    Don't hesitate to keep an eye on https://www.construct.net, the official website for Construct 3, to see the incoming features for the site itself and Construct 3.

    Also, as announced in the blog articles, May will see a Construct 3 game jam on Newgrounds providing access to every one to the full version of Construct 3 for the duration of the jam.

    A nice occasion to test out Construct 3 and make some games with it.

    Have a nice May and see you next month.

    Post in the official topic of this third-part addon since it is an issue related to this third-part addon.

  • Look at the character "Commander Keen".