Kyatric's Forum Posts

  • What terms are you referring to ?

    In POEditor when I check out for existing terms to translate, it always says everything has been translated.

    If you can provide a list of the un-translated terms, we can check them out and, for consistency, use the existing terms if they already were translated in another place.

  • The implementation is being worked on, but no actual ETA at this time.

    In the meantime, you can use a search engine like google and add site:construct.net to your search request, it will provide results from the forums and overall website.

  • Consider updating your graphic card drivers.

    Most of the times, this solves the issue.

    Otherwise, this is not a proper bug report, not following the report guidelines. Moved to a more appropriate forum for technical questions.

  • The Construct team are well aware of it not working. When the revised plugin was released we were told the Android version was working but the iOS version would be a little longer. Since then, nothing.

    Well, as usual, iOS need special treatment because of... apples.

    So at this time, I'm afraid it is still being worked on, alongside the bugs bash that occured in the past weeks, the maintaining and development of new features for Construct.

    > thanks for the updated list

    >

    > mods need to pin this thread and unpin the old ones

    I've already mentioned Kyatric to unpin the old lists, not sure if he's still active here or not.

    Where did you "mention" me ?

  • Almost all links are off. Basically this posting has no use. :(

    Funny you say that, it has been fixed weeks before your post, and as far as my test goes, the links are working.

    Could you please provide the "off links" you are mentioning ?

  • Have you guys filled a bug report for this ?

    https://github.com/Scirra/Construct-3-bugs

    If an issue exists and is not reported, it won't be fixed.

  • First thing, you should provide your c3p project.

    Without seeing what and how you did things in the project, it is hard to help out.

    Secondly it is not very clear what you are trying to do, nevertheless, here is an attempt at a project that should do it.

    Example file

  • Please debug your APK.

    Seeing the results in the console will help determine what may be going wrong.

    As it stands, no one can help with your request like that.

  • Consider debugging your APK before jumping to conclusion.

    As for the "fix" forcing webGL1, it is in the exported file "c2runtime.js" that you must not minify in order to modify it after export.

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  • Plug your phone to your PC through USB (be sure to activate USB debug mode on your Android phone) and in the Chrome browser on the PC, reach the URL "chrome://inspect/#devices".

    This can allow you to debug a debug APK and see what may be going on.

    With the informations provided in the console there is a better chance to investigate what may be going on.

    This is like checking for errors in your browser.

  • The C3P file is a zip file containing text files.

    Decompress the content of your file, open "project.c3proj" in a notepad.

    In that file, you have first the line "savedWithRelease" that you need to change the value of to the release you want to open your project in.

    ex:

    "savedWithRelease": 10400

    ->

    "savedWithRelease": 98000

    to change from release 104 to 98.

    Then you will have to modify the "version" value for all depicted "usedAddons" as well.

    ex:

    {
    			"type": "plugin",
    			"id": "Sprite",
    			"name": "Sprite",
    			"author": "Scirra",
    			"version": "r104",
    			"bundled": false
    },

    to

    {
    			"type": "plugin",
    			"id": "Sprite",
    			"name": "Sprite",
    			"author": "Scirra",
    			"version": "r98",
    			"bundled": false
    },

    to change from 104 to 98.

    Once done, save this file, recompress into the c3p file and then you can try and open it up in a previous release.

    It will work only if you are not using specific features that were implemented after the older release.

  • Can you explain what the game jam is or give a good referance. I'm newbie in this topic. Thanks!

    References, they are in the first post of this topic.

    A game jam is a kind of competition on a limited time during which you make a game, generally around a given theme.

    The object is to complete making a playable and distributable game by the end of the given time.

    It is a good training and helps working on ideas you may not have the time to work on otherwise.

  • The format of the post is to be fixed, this is a bug in the forums at the moment.

    Some of the older links are not redirected properly at the moment.

    Tom is aware of it and is working on fixing that issue as well.

    If you try to click one of the most recent links (generally down in the list for behaviors or plugins) you will see that they do take you to the appropriate topic.

    Please be patient while this is getting fixed and will get back to normal usage as soon as possible.

  • How to use the Wait action

    Also wait 0 sec will make the following actions execute on the next tick of execution.

    Wait and timers have different use.

    In this case though, timer is likely a better idea. You need to "block" your character for a given time, the best way is indeed to change its state, run the timer, at the end of the timer modify the state again.

    And make sure that during the "blocked" state, everything is indeed blocked as intended.

    A triggered event only happens when the conditions to its execution are met and are generally "external" (a collision between two object, a user's input, ...).

    They are notified by the green arrow next to it.

    They are not "checked" every tick, like other events are.

    By the sound of it, you are perhaps looking in the wrong direction though.

    If your arrows still allow to change direction, are you sure it is not in your keyboard events that something is messing up the overall logic.

    Again, hard to tell without seeing all the events and logic you did put in place.