Kyatric's Forum Posts

    Please keep technical/issues question related to Construct in the appropriate "How do I" forum.

    Do not post duplicates all over the board.

  • Reading the manual : https://www.construct.net/gb/make-games/manuals/construct-3

    And reading it again.

    And keeping it close to check on references while developing.

    And with a bit more experience, read it again to refresh your memory and learn/understand new things.

    The manual does contain a dedicated article on best practices.

    Saving often, saving new instances of your c3p file (not overwriting over and over again in case anything happens).

    As mentioned otherwise, start small, and add more complexity as you go/manage it.

    What is also surprising is that you are providing a "cp3" file instead of a "c3p".

    Do you get this like that out of Construct or did you rename/made the archive in some way ?

    The buttons did work for me as well as intended on Chrome on Windows.

    If the behavior happens consistently for you on your Mac, consider filling a bug report.

    What is your OS, is it up to date, what is the version of Safari you are using (Chrome is actually Safari with Chrome's skin on Mac), is it up to date ?

    If not, updating the OS/Safari possibly could help out.

    Also to answer your question about the difference between the events in your first image.

    In version 1, the code is supposed to work only once, the first time you place your mouse over the Object.

    In version 2, you will trigger the event each time you place your mouse over Object and the action in "Trigger once" will be executed only once (but still each time you trigger the top event/place your mouse over Object).

    I hope it makes sense/clarifies things a bit.

  • Browser > Fullscreen should indeed help out, if you are executing in a browser.

    It should be called on a user input and likely will not work at all on iOS.

    If you are exporting as Cordova/building an APK, supporting multiple screen sizes should apply.

    It possibly is a matter of finding out the correct setup between your project's size, resolution and the correct full screen option to use.

  • Use R111 and simply drag drop the file in the start page, it worked right away for me.

    In a project where the Sprite sp1 has two different frames :

    | Global number gv_sum‎ = 0

    + System: On start of layout

    -> txt1: Set text to gv_sum

    + Mouse: On Left button Clicked on sp1

    ----+ sp1: Pick top instance

    --------+ sp1: Animation frame = 0

    ---------> System: Add 2 to gv_sum

    --------+ System: Else

    --------+ sp1: Animation frame = 1

    ---------> System: Add 1 to gv_sum

    + (no conditions)

    -----> txt1: Set text to gv_sum

    Otherwise you can also check out this tutorial to do a shooting gallery: scirra.com/arcade/tutorial-games/shooting-gallery-2252

  • bilgekaan Still not that I'm aware of.

    Also, the suggestion only has a single vote.

    This will not help that suggestion getting a higher priority.

  • From 7 years of experience with Construct.

  • We are lacking some context here, please provide a copy of your project for investigation, it will makes it easier to be able to answer your question.

  • We are lacking some context here, please provide a copy of your project for investigation, it will makes it easier to be able to answer your question.

  • I'm adding more infos.

    If your project is made in Construct 3 you will need a dedicated Construct 3 addon.

    In theory, you indeed can have your Construct 2 project imported in Construct 3, nevertheless, to do so when using a third-part addon in the Construct2 project, you need to have a dedicated third-part addon for Construct 3 to open the project.

    Some of the existing third-part addon authors are not active anymore indeed, but nothing possibly prevents actual active members to take on the addon and port it (that's what chadorireborn did for example with some of rexrainbow's addons).

    If you only need to make sure the retention rate to the overall application, an analytic addon should indeed work as intended.

    My warning was about if you wanted to analyze every "pages" (or layouts) in your application, as if they were different web pages, analytics perhaps won't allow to track those as easily as they would on an actual website.

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  • From the How do I FAQ for Construct 3 :

    Also be aware that analytics will only render one "item".

    Your application will likely be considered as a single visited web page.

  • Are Stage_NPC and Stage_Item family members ?

    As mentioned, it would make things easier for us to directly check at the capx.

    From what little you are displaying in your screenshot, first event all instances of Stage_NPC that are on screen are picked and all instances of Stage_Item that are not on screen are picked, and then whatever actions you do in the event are applied to those picked instances.

    Then, right away, in the second event, all instances of Stage_NPC that are on screen are picked and all instances of Stage_Item that are on screen are picked, and then whatever actions you do in the event are applied to those picked instances.

    That's what your code is doing.

  • kyatric.com/c3/c3p/2018.07.24_Rise up_fixed.c3p

    In R110 a setup for an infinite scrolling for your project.

  • Thank you Kyatric for helping me. If you dont minde here is the repaired LINK

    If i understand there is no way to get rid of these gaps over time? I need fake it somehow?

    Thank you som mutch for help appreciate it.

    It is not "faking it" it is correctly set up your project so it does what you intend it to do.

    The way to do it is displayed in the existing topics.