Kyatric's Forum Posts

  • The message about PMs is aimed at droptank21, not you b781rev.

    The capx should be self explanatory for the dealing within C2.

  • It seems like a good start.

    I'd launch random aliens, instead of waiting for the player to hit ctrl. Meaning also I'd, than, reduce the size of the satellite (or its hit box) (simply the core of the satelitte to get hit, not it's "wings").

    Also, and since you're aiming for phone game, maybe we could "control" the missile trajectory through the mouse (kind of drag/drop control). Making it move sideways, depending on the mouse.x ?

    That would help have a smoother movement, and maybe even more meaning in using touch on phone afterwards (rather than "button mashing").

    The explosion gfx was nice, cartoony and stuff. The rest was a bit more "classic".

    That's a good base looking forward for "the game" to be more complete.

    Keep up the good work.

  • I'm reviewing this, and doing a little debugging in firebug at the same time.

    I am also prebuffering a megavideo at the same time. (it seems to slow down my FF a bit)

    When launching the preview in firefox, the cloud1 and cloud3 don't wrap on their very first roll.

    Checking line 55 in wrap_behavior.js, it seems that every tick the bounding box right edge is less than 0.

    (current value : -0.9279989999896685)

    Then, each tick, the following lines are executed, making the object move left, outside of screen instead of moving right.

    Maybe instead of

    l.57: this.inst.x = layout.width - this.inst.x;

    => this.inst.x = layout.width - this.inst.width/2;

    or

    => this.inst.x = int(layout.width - this.inst.x);

    would work better (having a true 0).

  • Expression: Loopindex("name_of_loop")

    <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Confirmed.

    Rejoice, it's not just your computer.

    Apparently though, putting the focus back to the search field (when in the "hiding" event sheet) and pressing enter seems to display all events again. (I tried with a 2 nonsense events sheet)

    Could you confirm SullyTheStrange ?

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  • Can you give me an example? I'm think I'm getting it, but I don't know. I'm going really fast on all this. And my computer is really slow. What do you think about my layout?

    Example of concatenation in PHP is out of the scope of this forum (once again).

    The idea is to assemble several strings together and separate them with a "clear" marker (some character or character string that you will then look for in C2 as separator).

    Your example is only returning numbers, so I guess you could use "-" or "|".

    For C2, Text Manipulation.capx, for your learning pleasure.

    droptank21: Please read your PMs.

    edit: I forgot about your site.

    Well it is a bit empty for now, there is not much to comment about.

    I'm not too fond on the big fonts in the side menu and the contrast between black/white/hard purple is a bit harsh to me, but there it is more a matter of tastes than anything.Kyatric2011-10-12 05:11:32

  • http://www.scirra.com/forum/forum_posts.asp?TID=44658&PID=279832&title=create-a-timed-quest#279832

    As long as there is a plugin that works and does the job, there is no really need for it to be implemented in the core.

    It's better to keep Ashley working on "big stuff" for the engine, rather than this kind of polishing for the time being.

  • The 8direction behavior also have "simulate" actions.

  • Hey I played beta 0.4 and it was the best one so far..Just a few comments from playing 0.5, get rid of the the right click to shoot thing. It's extremely bothering, the left click was working and made the game way more fluid.

    I don't agree with that.

    I prefer the defered throw, helping focusing on the power.

    In the previous version I found it pretty hard to trigger the shot at the right timing, with the good power, etc...

    There I can spend more time adjusting. Proof is I managed to go up to the 3rd level in beta5.

    In beta4 I hardly put 1 ball in in the first stage.

    Also I think as a matter of level design, the bumpers should allow for "missed" balls to go in, rather than just being randomly throwned away.

    Still in level design, level 3 is really hard (imo) and kind of my burnout point.

    When I reach it and don't seem to have it right the first time, I close the game.

    Try to "level" the difficulty between your levels a bit (making it progressive).

  • As you can read in this tutorial:

    ome tutorials will be linked to the old Scirra's forum and the links might appear as dead. A simple trick will save the day though.

    Click a link and in its url replace "http://www.scirra.com/phpbb3/" with "http://69.24.73.172/scirra/forum/" and for all the forum link, you'll be taken to Scirra's old forum.

    There you will be able to download the attached files.

    Also the platform shcool lessons are for Construct-Classic (which is still an open source software, no buying, maintained by the community itself).

    For actual platform examples for C2, you have a few capx in your install of C2 in the folder "examples" which cover some of the basics of making a platformer.

  • e watch carefully for any fraudulent use of Dropbox public links and will suspend suspicious links when they are detected. Links that use up more than 10GB/day for Basic (free) accounts and 250GB/day for Pro (paid) accounts are automatically suspended.

    f you think you've been inappropriately flagged, contact Product Support.

    : As your links are not frauduluent (these are your own games right ?) this might be worth contacting them.

    Apparently there's no other mention of this restriction elsewhere on the site.

    If you contact them and "prove" your links are legit, maybe they will "unflag" your account ?

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  • One small technical hitch that has not been mentioned: clicking the music note mutes the music, but it doesn't unmute the music when re-clicked. I think this has more to do with the current state of sound in C2 though.

    I think it has more to see with the coding. (mute the music, go in a level, click the menu icon, come back to the first screen, music plays whereas it supposedly shouldn't.)

    Anyway, the sound in C2 works. If anything it is the audio support in browsers that sucks.

  • In the email you received on payment there is a custom link.

    Hope you didn't delete that one <img src="smileys/smiley2.gif" border="0" align="middle" />

    Edit Somebody ninja'd me <img src="smileys/smiley6.gif" border="0" align="middle" />

  • Concatenation is the key on PHP side.

    String expressions on C2's side.

    Edit: Your website returns an error 503 atm.

    Edit2: No more.