Kyatric's Forum Posts

  • All is working fine for me.

    Search takes me to the proper topics/posts.

    The first link you give takes me to the topic in the construct-classic forum.

    Could you be more precise about "unexpected result" ?

  • would be great to publish a game where the user could register, login and logout. subsequently to login, you load the data from the previous game. It would also be very useful to teach us to create the database and everything related to store the records.

    This all is out of the scope of C2's forum (once again).

    This is webdeveloppement and you can find tons of examples and dediacted websites on the internet.

    But this can't really be simplified and there are a lot of things to take in account/learn. Make a search in your own language for "mysql database" or "PHP login/registering".

    Find a webdevelopment website in your own language this is where you'll get all you need. But be sure to look up for infos by yourself first, and not just wait for the infos to come at you.

  • MeJustMe's error is due to a missing custom plugin.

    flemmig: could you precise what custom plugin is required ?

    Also could you check if in

    C2 Base folder\exporters\html5\tools\pngcrush

    You have a file pngcrush.exe ?

    If not, maybe try to redownload C2, uninstall it and reinstall it.

  • Thank you for your troubles. Small correction to what I wrote and what I see in the file.

    I'd like to plane was firing every time a missile towards the turret even if the turret will be moving.

    I tried to achieve this by setting every second bullet fired in the direction of the player, only the bullet flying over a second, again changed the direction towards the player

    Event2

    Replace "Bullet set angle 45 degrees" with

    Bullet "set angle toward position"

    X = sTurret.x

    Y = sTurret.y

    The angle will be set on spawn and only on spawn.

  • In the folder "examples" of your install of C2. There is one example named Lighting.capx

    Else you also have the grid based sight behavior which 1st examples worked on lighting.

  • A quick search first would have lead you, at least to this topic.

    There are others lying around in this part too.

  • tjh0504: Please report this as a new topic in the section "Bugs", not "Closed Bugs" please.

  • Score 2.

    I took the first heart, and never got another one.

    Firefox 7.0.1.

    Too bad, seems fun. Keep up working on it ^^

  • For now, it's not really doable. You will have to wait for families and use a little trick.

    When families will be available, you want test collision between instances of an object type, but between family A and family B, knowing that the object type will belong to both families.

    Anyway, this way you'll be able to have a definitive pick on what instance you're dealing with.

    Not much to be done for now I'm afraid.

  • MastaZavr: <img src="http://4.bp.blogspot.com/_MuP3FWl-ZFw/S3j2Lzf6aRI/AAAAAAAAAFU/AZ2MlM4arV4/s320/to-give-a-pat-on-the-back-t13471.jpg" border="0" />

    Tom: Juicier prices indeed ^^

  • Well the disappearance of the button is set on the same action as the "got to layout". You might wanna put a "Wait" action just after "Set playagain invisible" so that there will be a delay between the disapearance of the button and the fact of going to the next layout.

  • Congrats !

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  • Ashley: This is the kind of things that will need a proper explanation/notice in the manual.

  • Could be a picking bug in the Sprite - Spawn object action.

    Ashley corrected something similar for the system - create object.

    This is conjecture, if Ashley takes a look around here, he will tell for sure.

    Nice workaround though Sully