Thank you for your troubles. Small correction to what I wrote and what I see in the file.
I'd like to plane was firing every time a missile towards the turret even if the turret will be moving.
I tried to achieve this by setting every second bullet fired in the direction of the player, only the bullet flying over a second, again changed the direction towards the player
Event2
Replace "Bullet set angle 45 degrees" with
Bullet "set angle toward position"
X = sTurret.x
Y = sTurret.y
The angle will be set on spawn and only on spawn.