Kyatric's Forum Posts

  • Read again the creating a HUD in the beginner's tutorial or the Parallax scrolling part in the Beginner's Basics For Construct 2 tutorial.

    The custom plugins can be helpful in reducing the number of events you use, making it even more possible to do games with the free edition.

    It's true that price is a matter of perspective, in richer countries, it is "nothing", in poorer countries, it sounds like a lot.

    Most craft requires tools. Tools have prices. After it's up to the user to make his/her choice and give himself the means for its goal.

    And as said, there's a contest up and running in the stickies of the C2 general forum : Fun chowder's game competition.

  • A solution could be to do a clean install of XP, because it is possible that easy PHP messed up something in the registry base.

    A clean install of XP should probably fix this, but be sure to save up your personal datas first.

  • newt:

    You can drag the action, holding the ctrl key to the event without action.

    A straight dark line "previews" the placement of the copied/duplicated action.

    You can also select the action to copy, use the shortcut ctrl-c to copy and then select the destination event or the condition itself and use the shortcut ctrl+v.

    : Object is Boolean_name = true

    Right click : Invert

    Object is not Boolean_name = false

    Inverting conditions in this manual article.

  • The capx you give is not very clear.

    When sprite 3 (black circle) collides with sprite 5 (red circle), the red circle is destroyed, the right arrow sprite4 is destroyed. (event 6)

    Each time (every tick) the sprite3.x is inferior to 444, it spawns a right arrow. (event 7)

    Also, every tick the text is visible, it spawns a red circle. (event 8)

    So it spawns a lot of right arrows for nothing, as well as red circles.

    You should rather than spawn and destroy simply make objects invisible, and test their visibility state when an action is supposed to happen.

    Ex: event 5 add another condition "Sprite4 is visible".

    This way, the action will only occur when the sprite is visible.

    This way you don't need to delete it or spawn it again, simply set it to visible or invisible.

    You might want to check out how events work again, it might help you out.

    Restructuring your code should help to solve your issue.

  • Extract from the "How do I FAQ"

    electing/Picking the correct UID - LINK

  • Rexu, you should try to describe more precisely what you are wanting to do ?

    It's a fact english isn't the native language for everybody (it's not mine either) but we are still forced to use it to express ourselves around.

    With the informations you gave so far, it makes it really hard to understand what is your issue and what you are trying to do.

    Please describe more, and also post a capx of what you already have as a base to build an answer upon.

  • Extract from the how do I FAQ

    lacing a sprite in the center of the window - LINK

    Else, post your capx, and describe more your problem.

  • All instances share the same variable (have this variable has part of their reachable properties).

    But the value of the variable is different for each instance (as long as you setted a different value for each instance).

    A quick look at the manual might help ?

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  • Smitchell did another post here.

    Let's close this topic, Tom will surely answer on the other one.

  • Tried on win 7 pro 64-bits, c2 r71 64 bits, and I can't seem to be able to reproduce the bug either (tested on basic and rolling platformer, both works).

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  • HTML elements pack.

    kiyoshi: you might wanna look this plugin, and also, septeven already released a beta version of his combobox. All in the plugins section.

  • I) would think that the items included in the base IDE would be okay to use for games on the site.

    They are, except : WebStorage, AJAX, Browser and Facebook.

    Jump-thru and touch were ok, you could have left them in the project.

  • Basicly yes.

    But on the other hand, are you really going to have 30 requests ?

    Do you really need them ?

    You can concatenate datas on the server-side and serve several variable values in one request.