Kyatric's Forum Posts

  • Cool example Pode.

    Be sure to post it in the arcade in the example section.

    Tom will be pleased.

    Also, as smitchell said, there's an error with the capx download link.

    (error 404)

  • Hi fil.

    There are several ways to approach your issue.

    You can store every images as part of the animation of a sprite.

    Set the animation speed to 0, now you can use the sprite as an "image bank", randomly chosing the animation frame to display.

    As you said, it needs to load all images first (on load of the application to be exact) but using image compression in C2 you could load up a fair deal of images and still have a reasonable download size at the end.

    From there you can use an array object and set a sentence to correspond with the frame number in the sprite.

    There's no built-in way to load images at runtime, they must be loaded in the IDE on edittime.

    But you could use the third-party plugin way.

    You could try Load image from url at runtime or yet the CSV plugin.

    Check the list of custom behaviors and plugins and see if you'd find something that fit your needs.

  • Yeah, bottom of page 2.

    A little more effort, and we're almost there.

  • eyeliner: it would be hard as clicking on this link that will take you to the topic of the guy who already ported it.

    You're welcome <img src="smileys/smiley1.gif" border="0" align="middle">

  • Then don't place the text on the HUD layer and use layoutwidth/2 and layoutheight/2 instead of windowwidth/2 and windowheight/2 to position it.

    This doesn't make much sense to me though, but it's your game.

  • Hehe the issue moved to page 3, not bad in a day.

    A little more (42) to make it to the first page.

    Don't overuse alternative accounts though, I suspect google might filter those out and that would "virtualy" reduce the number of stars for their developers/bug reviewers.

  • As depicted in the HUD part of the beginner's guide, place your text on a layer which has 0,0 parralax.

    On start of layout, set text position to windowwidth /2 for the x component and windowheight/2 for the y component.

    It should be in the middle of your window, wherever the scrolling is in the layout.

  • Set the project property full screen to on (possibly scale mode) and press F11. Your browser should "disappear".

    It works in FF and Chrome.

    Normally some actions from the browser plugin should allow it too.

    Nevertheless as you can try in this capx it doesn't seem to work in Firefox, and works half in chrome (In chrome once in fullscreen, I don't see the button anymore and clicking the sprite doesn't seem to cancel the fullscreen).

    Ashley should I file a bug report or did I screwed the capx ?

  • Hi fil.

    Yes, for multiple levels, layouts are advised.

    You can create a new layout by right clicking on the layouts folder in the project bar and chose "Add layout".

    To move from a layout to another you have the system action "Go to layout".

    Be sure to have a look at (at least) the overview in the manual it should help you get started.

    The reading of how events work should be also of use (you'll need it very soon <img src="smileys/smiley1.gif" border="0" align="middle">)

    Welcome on the forum and keep us informed about your progress.

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  • I think what weishaupt means is that you can zoom in the event sheet but the dialogs (like expressions, objects, actions window, etc...) size isn't changed.

    I guess he'd like the zoom factor to be applied to those windows/dialogs as well.

  • Kyatric:

    Can't post the capx due to copyright issues (artwork is done by client, not by me)..sorry.

    In that case, just reproduce in a new capx with placeholder graphics. (or modify the graphics in the current project and save as a new capx)

    I even prefer placeholders, it's quicker to download.

    Also when you say "I have placed about 70 enemy sprites" are those different objects or instances ?

    Once again, without the capx it's near to impossible to say exactly what's going wrong.

  • Yes it is a bug.

    It was treated in several topics.

    I can only find this one for now, but a quick search on the forum (in the Construct2 general forum and How do I forum) should allow you to gather more informations.

  • This might end up tricky indeed.

    By design, C2 relies on Windows' "built in services" to make some local server for preview.

    I don't know how this can be handled in Linux, I hope Ashley have some clue on this.

    Also liamdawe, consider to update your version (atm it seems you're still running the r74).

  • System: Reset global variables

    Objects: Put back instances variables to their default value (you have to handle it yourself)

    System: Go to layout "current layout"

    But as Yann said:

    It's probably due to some ways you create your sprite. Or some ways you destroy them.

    Can't say much with only what you said. Might be a good idea to post the capx.