Kyatric's Forum Posts

  • There's a tutorial on the subject.

    I think you can tweak it and adapt it to your needs.

    The capx is in the comments.

  • A mention is made in the sticky The manual topic in the first post.

  • I remember a topic in which you asked about uploading examples with capx to the arcade.

    So far I haven't because most of the capx I do are in response to support topics or because sometimes I feel it's more clear/quicker to provide a capx than a written answer.

    The step of exporting/uploading to the arcade doesn't sit well in my workflow as far as support goes.

    But some users like Miu3 and smitchell, newt, tonycrew and other users who posted examples in the "Your creations" part of the forum should be going this way.

    They all are probably unaware of this option, and I don't think that most users have the reflex to go and check the arcade for examples yet either.

    That's how I see it for now though.

    As far as I'm concerned, I just haven't considered/taken the time yet to export/upload examples I might have and put them in the arcade/link them in the how do I FAQ.

  • Well it's more up to Tom there.

    Firebug raises a

    .frames is undefined in c2runtime.js (line 166)

    Looks like something is going wrong there. Maybe images that were lost in the process or something ?

    I'm close to clueless and powerless here though.

  • I think it cleared it. I was only thinking about the export perspective and how to store images at that point.

    But indeed, for preview, etc... it would need an accessible folder.

    In the end, why simply not add the image in the folder of the plugin itself (along the 4 usual .js files)

    That could very well be the simpler, wouldn't it ? Or maybe even a folder in that folder to keep things organized.

    Thoughts ?

  • Set gravity of the physic behavior (any object with physics behavior in the layout) to 0.

    From there, apply forces and impulse as needed.

    May the forces be with you

  • You do seem quite close to Ashley so what you say does hold more weight :)

    This is just an impression ^^

    To quote Sheldon Cooper:

    "With great power comes great responsibility".

    :)

    I have no idea in what context do this quote apply or who's that Sheldon Cooper <img src="smileys/smiley1.gif" border="0" align="middle" />

    <center><img src="http://3.bp.blogspot.com/_zDDuuJ7nAuE/S04oRP8uLmI/AAAAAAAAGq4/rMlgwQEoQps/s320/Tobey-Maguire-Spider-Man.jpg" border="0" /></center>

  • Well, someday, hypotheticly in the long run it could be.

    So indeed... maybe some day... I hope so ^^

    Also, maybe an improvement from 8 points collision polygon could see the light of day at some point. Who knows ?

    Ashley has already surprised us more than once.

    But once again, hypothesis and hopes, nothing more, I don't want to start a rumor or anything.

  • It needs 60 more stars to make it to the first page when ordering the reporting issues by stars number.

    At the moment it's "lost" at page 5. If you know people with a google account, direct them and ask them to star the issue.

    The more stars, the sooner it gets noticed hopefuly.

  • Indeed.

    So for now, you should "break" your big sprite into multiple sprites/parts, which with its own collision polygon.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The donut is a single image ?

    How did you set the collision polygon ?

    A capx would help me help you.

  • Hehe nice I guess.

    Now is the time to find yourself a true server/host for your application and keep providing it to people in your country.

    Good job <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I don't think it's the best solution though.

    I prefer having images in a different folder on export (just a matter of taste).

    I wouldn't mind having another folder "UI" for the images of your plugin if/when I use it, but I'd find it less "clean" if I had to put up with said images in my main folder.

    Again, it is just a matter of taste.

  • That variable is used somewhere else in code - once we start the death animation of a monster I set it to false so that no other actions are performed on that instance.

    You still don't need it as you can check if animation is playing.

    s playing

    True if a given animation is currently set. Animations are identified by their name (case insensitive).

    Edit: Also for "functions" you can use the plugin, or use groups, activating/deactivating them when you need it.

  • You should post a capx and give the informations asked in how to report a bug.

    Without a capx we have no way to see what you're talking about.