Kyatric's Forum Posts

  • This bug already fixed in the next build.

    roidayan: please make sure the bug isn't already reported before posting it.

  • Please post the capx that made you have this check failure as well as the precise steps to reproduce the bug.

  • Thanks 7Soul. More placeholders for my "sprite" folder.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Check if a site in your language isn't listed here (else join that site to help it).

    And you can find C2's assets to use in the Press Kit.

    Does it answer your question ?

  • eyeliner: Layout - Layer

    And the rotation of either the layout or a layer is achieved via system actions (section "Layers & transforms").

  • I thought if you'd enter some keyword in the search field, that it would display the bunch of visible events in which the keyword is present.

    And if you changed the keyword from here, it would search for the new keyword in the currently displayed/filtered events.

    It seems to not be the case so nevermind that last part <img src="smileys/smiley1.gif" border="0" align="middle" />

  • SullyTheStrange: You have to make sure that all your groups are expanded first.

    Also the search will apply for the current event sheet only and it filter keyword/keyword, a bit like how events work.

  • For references there are quite a few examples involving the platformer plugin/platformer game mechanics listed in the How do I FAQ.

  • guicole: Search is in the ribbon, events tab.

    : Multiplayer in C2

    Also check the items listed in the section "Networking" of the How do I FAQ.

    Also check out the custom plugin forum, other networking solutions are already available and a way to load datas from text files is being worked on too.

    (I think I remember one of rexrainbow's newest plugins allows to emulate the INI plugin)

  • You should take a look at manual article about exporting and publishing your game as well as this tutorial.

    You should find your answers in those.

    Also in most case, try to execute the index.html file, it should bring up your browser and load the game into it.

    Welcome to Construct 2 <img src="smileys/smiley1.gif" border="0" align="middle">

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  • If you need to do 20 things, do 20 actions following the creation of the object.

    Even with a "On object created" you would have an event with a 20 actions list anyway.

    Also groups can help on code reuse.

    They can work as some workaround for functions.

    And finaly you have a function third-party plugin.

    List of third party behaviors and plugins.

    <img src="smileys/smiley4.gif" border="0" align="middle">

  • Bruno I think zenox's message was aimed at the users who bumped this topic between yesterday and today, missing the other "solved" topic on the way.

    Anyway now both topics mention that the bug should be fixed in the next version, so hopefully no one should duplicate again and the information should now be clear.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • For videos you have scirra's official youtube videos which are easy to comment upon while playing and quite easy to translate.

    If you want to display the power as in a finished product, check out the best games on the arcade and let the people have a play with those games in their browser.

    Be sure to also check the your creations forum.

    On the top of my head I think about O-ring, pretty much every chrisbrobs creations and I'm sure there are a lot of other awesome game/WIP sitting in this forum.

    Be sure to ask the users their permission first, but I'd think they would have nothing against more promotion.

    Look also for the entries of Scirra's competition, as well as the "official" demos.

    For a more didactic approach.

    A translation/demonstration of the beginner's guide to Construct2 could be a good tool.

    You also have this video tutorial that displays quite quickly how to make a shoot 'em up. Also be aware ayzhong is working on it and he should release a new "improved" and updated version of the tutorial in the coming months.

    I think that's already a good start.

    Also, seeing the number of brazilian members on the website (you can check the introduce yourself topic, there are often new brazilian members there) you should all gather and make a site/forum in your language and build up a community. This will allow you to market C2 more easily and especialy not alone !

    Good luck <img src="smileys/smiley1.gif" border="0" align="middle">

  • - On object created (I'd like to run this event after object was created to set its rotation to random for example). Is on screen + trigger once while true does the same, but for a large number of sprites this isn't good as it checks every tick for on screen, does it?

    Actually, after having used "system:create object", the newly made object is picked.

    So for example

    System: on start of layout

    -> System: Create Sprite

    -> Sprite: Set angle random(360)

    Will set randomly set the angle for the newly created sprite.

    I still see some use for a "on created" condition though.

    - There should me more clear info on the origin setting that when you click while holding shift, it'll set the origin in the clicked point for the whole animation, which I guessed from the shift+crop which is explained when you hover over the crop button.

    The image point dialog is the key here. As well as the manual.

    Right clicking an image point in the Image Points dialog also provides an Apply to whole animation option. This sets the image point in the same relative place in all frames in an animation. If an image point does not exist in all frames in the animation, this option also creates it. Holding shift while placing the image point is a shortcut for this.

    also, go scirra, go! :)

    Agreed

    <img src="smileys/smiley1.gif" border="0" align="middle">