Kyatric's Forum Posts

  • Just to note: R89 is out and Ludei and Scirra are working in cooperation at the moment.

    Infos are to be found on scirra's as well as on ludei's websites.

    Maybe this blog article might be helpful.

    As said though, there are still troubles and they will release new versions as bugs and reports get fixed.

  • In the top left menu click preferences.

    <center><img src="http://dl.dropbox.com/u/36472942/construct/forumhelp/Preferences.png" border="0" /></center>

    Than in the preferences dialog click the "Reset dialog" buttons.

    <center><img src="http://www.scirra.com/images/articles/preferences-page1.png" border="0" /></center>

  • For those having issues, have you checked ludei's blog ?

    There are links in that article that might be useful to follow to get everything to work.

  • delgado: I guess on "touch release" you can add subevents that will test dash.width

    If dash.width < X => Play sound1

    If dash.width > X and <Y => Play sound2

    if dash.width > Y => Play sound3

    Something like that.

  • You might want to consider webstorage ? (check the how do I FAQ for example of uses)

  • rafhelp: BETA R89 was released earlier today with a cocoonJS export for android.

  • Commented example capx

    This is mostly like drawing a line and playing an animation in the end.

    With a bit of thinking about the events.

  • Actualy I think for the sole purpose of a "cube room" a small bunch of lines/sprites are needed and the effect can be achieved using parallax on several layers.

    With the correct values, I think you could set an invisible sprite object in the middle of the layout and have it moving in specific boundaries according to the accelerometer values.

    After for a more complex/navigable 3D maze, then yes heavy maths would be required, I still think a simple wireframe representation like in the example can be emulated.

    Cool effect though :)

    Edit: Quick example

    You can have a bit of the effect when pressing the keys and moving around from one extremity of the screen to another.

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  • I don't think so.

    The window size is a set property of the project, it is the size of the canvas in the browser.

    Changing its size ends up in reinitialising the canvas. I'm not sure it can be made "on the fly".

    You can always use the request fullscreen action from the browser object that will go from "windowed" to a complete full screen, but you can't actualy change the resolution at that moment.

  • Events pick/select instances.

    When your mouse - Left button clicked occurs, it selects/pick the clicked instance in the SOL (selected object list).

    From there, an action on the object type (in your case obj_test) will have effect only on the picked instances of that object type.

    In this case, the single obj_test instance clicked is the one you will use as reference.

    So your action go to layout (by name) is obj_test.target

    This will automaticly go to the layout which names is stored in the clicked instance of obj_test.

    I hope it answers your question.

  • RagtagChris : Beta r89 was released earlier today.

    R90 should be a stable version that should be released in the next couple of weeks.

  • You can also post the capx (save as one file), this is the quickest way for us to have a direct look on what may go wrong.

  • t1techno: zip the unzipped folder and post it, we can work from there.

  • In event sheet 3 you need to use the action

    System: reset global variables.

    The second time you restart your project, "vidajuagor" is = 1 so according to your code, it skips to layout 3 directly.

    No bug from C2 there.

  • t1techno: this thread is old, the issue hasn't been heard of in months.

    Anyway, had you setted the backup options ?

    If so, you might try to fall back to a abckup version.

    If not, send the archive of the project over here (maybe in a new topic) and we'll try to see how to salvage it.