Kyatric's Forum Posts

  • Maybe wait and/or contribute to webRTC ?

  • Weebly is this webservice right ?

    Comparing HTML & weebly is like comparing cooking and going to the drive-in of some fastfood.

    Weebly is a key in hand service from what I understood, whereas with HTML (as base) you have to build and host your website all the way.

    If hosting is something you're already familiar with, you might want to take a look around at some CMS (joomla, drupal, elgg, ...) that might allow you to host/distribute your games (they are just some HTML/JS code addition in a page/article) and already has some membership system in PHP.

    If you have no clue about all this, maybe go with the webservice if they offer good companionship on the configuration/maintenance. That'd probably be the simplest.

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  • Pode: I was in an IRC channel on mozilla's IRC and they were saying the audio was being rebuilt as the spec itself had some weaknesses/bad design decisions and/or its current implementation in FF is buggy by design.

    This is being worked on.

  • I don't really see a difference.

    Maybe try to tweak the sampling property in the project properties ?

  • Not in the current FF at least, but I guess it should be possible by FF 15.

    The FF guys seems to aim for FF15 to be big about HTML5 gaming and are currently working on improving audio and other current features.

  • Reproduce in a new capx and post it, it will allow to make sure if it has something to do with your code or if it is indeed related to the new version.

  • Put the test on juegoPausado in subevents of the "On key pressed" event.

    And for your second test, just put a "Else"

    On ESC key pressed

    ... If JuegoPausado = 1

    ...... Do stuff;

    ... Else

    ...... Do other stuff;

  • Physics behavior is not meant to work with 8directions or other alike plugins.

    If you want to move an object with physics, you have to use the action "Impulse", not teleport it.

    Read again the tutorial about Physics.

  • Hi Help, the place to find help with Construct2 is indeed the forums.

  • This is what happens when spam bots messages/accounts get destroyed.

    Also Chrome is nice, FF is better <img src="smileys/smiley4.gif" border="0" align="middle" />

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  • It's a long shot but had posted about a XNA exporter with somewhat of a solid proof of concept.

  • KickStarter Page

    Just go and pledge, this game needs to be done.

    <center>[tube]w04i9zGL9ss[/tube]</center>

  • Hum there is a mistake in the explanation right before.

    The UID doesn't "slide"/change. If you delete an instance, its UID is simply gone. The IID is the value getting rearranged on spawn and destroy of instances.

    A quick capx to demonstrate

    You can see in the capx, that on the second sprite line, there is an offset, we'd expect UID 4 and instead the first instance on the left is 5.

    That's because I added the mouse object before deciding to add the second line.

    You can also see if you right click a sprite to destroy it that the IID gets reorganised for the instances that are left, whereas the UID stand still.

    And the "tutorial" you were originaly looking for should be listed in the how do I FAQ, section "Picking/selecting instance(s)".