Kyatric's Forum Posts

  • Check the first post of this thread (page1) for the list of items.

    This thread is still not the correct place to ask questions.

  • Using the IDE itself in android, it's not possible.

    Using an exported game on android, follow this tutorial: http://www.scirra.com/tutorials/303/how-to-export-to-cocoonjs

  • SplashHunt: There is a textbox plugin built in C2.

    Put the textbox somewhere on your layout, and make a global variable.

    For example use an event:

    "TextBox: on text change"

    -> Action set Global_Variable to TextBox.text

    Still the original question makes little sense.

  • In C2, the "values" could be global variables.

    If you want, you can pass them out of your application through an AJAX call for example, but AJAX will be "limited" to communicating with a webserver.

    It still appears as something strange to do.

    A compiler is something that changes code into an executable application.

    Why would you pass the value of HTML5 variables to a compiler ?

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  • I'm like Ashley, I'm still not sure what you mean.

    Define what a compiler is to you.

    Else, purely with events in C2 you can compare values using for example the system:Compare two values condition.

  • Also in most modern platformers the players grabs onto the ledge or the edge of the solid if its just a slight miss... how do i do that?

    Ill hafta make the player sprite 'cling' onto the side of the solid if its within a certain radious... but only if the player is mid jump...

    For technical/specific questions like that, refer first to the how do I FAQ at the section "Platformer" (both the game genre and the behavior).

    Lots of examples of different technics are already treated/displayed there.

  • rowser shortcut keys

    In some browsers, some keys are shortcuts for browser actions. For example, space bar sometimes is a shortcut to scroll down the page. If any events exist for 'On key pressed' with a given key, Construct 2 blocks the browser from performing its normal action. For example, if you wish to prevent space bar scrolling down the page, add an empty 'On Space pressed' event, if you don't have one already.

    From the manual entry about keyboard.

    Same goes for the keyboard Up and Down keys.

    Be sure to "intercept" those keys in your application (as explained in the entry).

    The reason you haven't noticed it earlier is that the exported index.html page is just made of the canvas and no other elements.

    Also strange thread title as it is quite far from the described issue.

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  • Well first it's going to be built in browsers.

    From there, it makes it possible to be implemented in C2.

  • For those wondering about a custom key assignement plugin, it has been around for months already.

    Plugin KeyCode

  • Building a platform game: a beginners guide

    How to make a gravity based platformer game

    How to make an airplane shooter

    Creating a memory match game

    Four amongst the almost hundred of tutorials for Construct 2.

    And the how do I FAQ that lists tons of examples on different areas of making a game.

  •     This post should really be posted under the bugs section here. However, I'm sure this bug will be fixed in a later version.

    Help: We did read it carefully. Did you carefully wrote it ?

  • Congratulations

  • Agreed with

    Changing the "is overlapping" event (that is tested each tick) into a trigger "on collision" that is only fired once on collision of the objects allows for the logic to be executed only once, as intended.

    Are you previewing under chrome ?

    If so, it's possible that you used to have so bad performance due to the use of the chrome software renderer and a bad compatibility with your hardware that made is such that there were fewer tests by second and so the code appeared to operate as intended.

    In the last versions of C2, Ash implemented a check to make sure that the game is ran to the best of your hardware's capabilities on Chrome.

    And so, with a greater number of tests each seconds, apparently "correct" code revealed in fact not to be the correct way to go.