Kyatric's Forum Posts

  • Hello all new comers, always nice to see new users around.

    Keep on praising C2, spreading the word about its existence and I'm looking forward to play your games.

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  • Here's the important part :

    --------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    GetSingleGlobalInstance(): is not exactly one instance

    Condition: insts.size() == 1

    File: Projects\ObjectClass.cpp

    Line: 572

    Function: class era::IObjectInstance *__cdecl ObjectTypeERACallback::GetSingleGlobalInstance(void) const

    Build: release 92 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    No matter if I click ignore or abandon, I also get a "C2 has stopped working" dialog.

    : How to report bugs

    Can you tell what were the last things you did in your project before getting the check failure on preview ?

    Edit: Moved to the "Bugs" forum.

  • Optimisation: don't waste your time.

    Apart from the performances tips it doesn't matter what type of events you use.

    Groups or included eventsheet have no effect on performances, it's just a matter of organisation/maintenance of your project.

    (When you have 20 eventsheets and a bug, it makes 20 different tabs to check where the bug could be).

    Also don't forget the order in which the events are executed. ("On start of layout" events in included eventsheets will execute before the "On start of layout" event in the "master" eventsheet)

  • Extract from the Audio manual entry :

    imescale audio

    The game timescale can be used to speed up or slow down playback of the game, for effects like slow-motion. See Delta-time and framerate independence for more information. This property controls whether or not audio is affected by the game's timescale.

    Off will play back audio the same regardless of the timescale.

    On (sounds only) will play back audio from the Sounds project folder at a different rate depending on the timescale, but will always play back audio from the Music project folder at the same rate.

    On (sounds and music) will play back all audio at a different rate depending on the timescale.

    Some browsers may not support audio timescaling at all; test on multiple browsers to establish support. Also, different browsers may use different time-stretching algortihms for audio. Browsers can either alter pitch, going to lower pitch for lower time scales like a tape machine playing at a different speed; alternatively they can change the playback speed without affecting the pitch. Test on multiple browsers to establish the exact effect achieved.

    Are you sure you've setted the property to "on" ?

    What is the browser you're testing this in ?

  • The tutorials part (you can see the link in the top menu)

    The beginner's guide for C2

    The how do I FAQ (check the section "Object moving")

    Adding sound, a beginner's guide

    And of course the complete manual. (link in the top menu too)

  • : C2's FAQ

    an I import 0.x .cap files to Construct 2?

    Unfortunately not. Construct 2 was rewritten from scratch using totally different technologies. It would be very difficult to import Construct Classic's files, and meanwhile we're a small team that's very busy with developing Construct 2 itself. Sorry!

    Also if you can find enough examples in :

    * The tutorials part

    * The how do I FAQ

    * The arcade example games (often with included capx) section

    CC has more examples ? Sure, it's been around for 6+ years.

    With the 3 links I gave you, in the ~one year lifespan of C2, it makes quite a lot of examples already. And it covers most of what you might need in C2.

  • On the forums try to keep to english.

    As for translation, it's not yet advised to translate the current interface, it's still a work in progress.

    Don't worry, the translation will be done in time within the community.

  • I don't see how spamming someone's wall will help rather than sending him a message in facebook.

    Anyway, I don't think such an application is allowed by facebook's terms. (spam is generaly reprehended)

    And in the end, the person would have to access the application to get spammed. If he/she hardly uses FB, it's unlikely they'll visit said application.

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  • C2 release 92

  • MouseOver.capx

    Simply use the "Mouse: Cursor is over object" condition.

    When it is over, display a specific frame of your sprite, when it is not over (condition is inverted), display the "default" frame.

  • Also, not related to your issue, but r92 was released a couple of days ago, you might want to stick to the newer version.

    Potato's solution should do the trick though, it appears as an issue in the way the webserver is setted.

  • On export like that, I'd expect the app to require a "true" URL, not a pseudo-local.

    Try uploading your index page on dropbox and link to that.

  • Spambots have no logic.

    And they like to pick on people who asked nothing of them.

  • zsangerous: I don't know and I don't own mobile devices either.

    The best way to answer those question is t do test on said device. Either get one, or ask friends to do the testing for you.

    Or simply develop for platforms you have access to (laptop/desktop).

    Also be sure to read the blog article linked in my previous post.