Kyatric's Forum Posts

  • 4. Animation preview is already in when you right-click the animation's name.

    It's been in for at least 6 months now.

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  • Agreed and bumped so that Ashley might notice this topic.

  • You can already use the browser.langage expression. (check the manual entry).

    From there you can use a condition like "Compare two values" on start of layout, or something like that.

    That's what I had done in one of my first games "Space Jinx", you can find a link to the capx in the how do I FAQ.

  • Remember that events are executed from top to bottom.

    If you have two following events with close conditions, if they both execute, you'll always have the impression that only the last event executed.

    In that case, both event 3 and 4 fill the (0,0) cell of your array.

    First event 3 does, and right after, event 4 overrides the value.

    I'm not sure exactly what you're trying to achieve (as squiddster already mentioned) but atm, C2 executes the code the way the code is written, and it does what the current codes tells it to do.

    If you want to make the value random, either don't use event 4, or put a random expression in the event 4.

    Once again, not sure what exactly you're aiming for though.

  • kayin: Thanks for sharing some insight on your way of working.

    IMO the gaiden version worked because it was aimed mainly at a player on stage with fighting-community crowd reactions and references (shout outs in your "guiding lines" to the commentators, use of some fighting-game terms/mechanic ("Safe jump Chun"), direct trolls to Floe/the player/audience).

    I probably haven't grasped half of the references and funny jokes (as I was focusing on the player's performance as he was progressing, learning the levels, etc...)

    It made for a nice stream.

    I must admit also I'm not an old-timer from CC days and I don't really actively follow read what's posted in the CC forums.

    I'm glad to have seen this videos "by luck" and to have been able to appreciate your game/level designers skills.

    Keep up the good work and thanks again for the tips.

  • It sounds like a problem in the browser (memory management is its work).

    Report this to the browser vendor.

  • For the 'D' Problem, it is because your character is not positioned in the center of your 500X500 texture.

    Also you could very well just use the "Left" animation and mirror it when "D" is down.

    Here is a fixed version with resized/reworked animations and events.

  • <img src="https://dl.dropbox.com/u/36472942/construct/forumhelp/Set_animation_speed_to_platform_speed.PNG" border="0" />

    Hope it clarifies my previous instructions.

  • geekgirl: It will know. You "set" your license once and for all the first time, and on updates you have the new version working with your own license.

  • It's not as much the usage of the array as the one of the order in which events are executed.

    <img src="https://dl.dropbox.com/u/36472942/construct/forumhelp/Order_of_events_and_array.PNG" border="0" />

    Also, setting the size first allows to set the size for good and makes sure you have enough room in the array to store values.

  • It would be nice also if you could post the corrupted project (or send it directly to ashleyfeq@scirra.com if you don't want it to be public) and also precise the steps/what you did that lead to this check failure dialog.

    Required informations are posted here.

  • An awesome demonstration of game/level design.

    The creator worked 6 months on this version, knowing that it would be played by a specific player in front of a live crowd.

    Watch the gameplay, the level design, the little tips, the stuff that happen based on each deaths, etc...

    WARNING: Rude language (the player on stage gets frustrated, has a live mic, it's part of the show, but it's NSFW and crude language not advised to young audience).

    [TUBE]Tf8GG3gwam8[/tube]

    Subscribe to Construct videos now

    There are also a part 2 and 3 to be watched (I'm only in the middle of the first as I write).

    This is entertaining to watch and interesting to analysis (reactions of the player, of the crowd, the comments, the emotions shared, the mind games the creator plays with the player, with the level, with the mechanics and everything in the game).

    Let me know if you enjoy this as much as I do <img src="smileys/smiley2.gif" border="0" align="middle">

    Edit: Oh wow, in the second video, the game crashes and the "tech" executes it again by double clicking a construct classic icon (around 28:30) <img src="smileys/smiley3.gif" border="0" align="middle">

  • Any kind of 2D game can be achieved in C2. So yes, such a game is possible to make using Construct2.

    But stuff like the projectiles wrapping only top/bottom, you will have to make such a game behavior with events.

    For examples on how to make most of the basic stuff in a platformer game, check the tutorials how to make a platform game and building a platform game, a beginner's guide and complete with checking the how do I FAQ at the sections "Sidescroller/Platformer genre" and "Platformer behavior".

    Check this documentation and most of your questions should be answered.

  • To set a sprite animation you use the action:

    Sprite - Set animation speed (in the actions dialog it is in the section "Animation", "Set speed".

    Considering a sprite with a platform behavior, you can set said action to:

    Sprite.Platform.Speed

    Having a look at the sprite manual entry might provide assistance.

  • Hello ! here a new one in the community. I am barely doing my first welcome tutorial, So far I have one question. Would it be possible to use Construct 2 to build games kind like Scrabble or Crossword and the hang man. More specific, does construct accepts algorithm logic by coding? Those are the kind of games I am in charge at my company so I am taking a look and construct looks great for html5 games I appreciate any comment regarding my question.

    quineto: The accepted word around here is that you pretty much can create any 2D game with Construct2.

    You can set the events and code an algorithm of yours, which makes C2 a non-limiting tool.

    You can check some of the tutorials available, some display "complex" algorithms like creating a memory match game or you can also check the how do I FAQ which contains topics and examples that will surely help you get a feel of what C2 is capable.

    hira: You can check the how to make a facebook game tutorial as a start, as well as check the previous links I've given (tutorials and how do I FAQ).

    Welcome to both of you and all the newcomers in the forums ! <img src="smileys/smiley4.gif" border="0" align="middle">