Kyatric's Forum Posts

  • To solve the account stuff you should check with facebook's support directly.

    The issue is with their website/workflow.

    To have a highscore system, check the how do I FAQ section "AJAX", "Facebook". You can also check the tutorial to integrate clay.io.

  • In current beta version (r99) and since the couple of previous beta versions :

    Image editor: now allows multiple selection of collision poly points (hold control or shift while selecting), a new 'Select all' option, and dragging multiple points at once.

    To add a point you have to double click a collision point, to delete, you have to select a point and press the "del" key.

    For both actions a right click on a collision point allows to do it to.

    (adding and delete were already in before r97).

    04> A field is available since r97.

    05> Right-click "Apply to whole animation" is a way to do this.

    Also, remember you shouldn't have more than 8 points to make your collision mask anyway (more points might end up in a buggy collision detection and performances loss).

  • I don't see where the scaling is posing any trouble.

    Playing, everything seem to work as expected.

    Chrome 20

  • Does the keyboard shortcut "F5" or "F4" (in C2) work any better ?

    Are you sure you haven't your browser in the back running the game's tab when you "Preview layout" ? If so, the tab might be updated but the browser not bring to the front.

    Also sometimes you need to refresh the game's tab to see changes to textures or stuff like that.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I don't experience troubles with audio in ff14.

    Neither with exported projects or projects in preview.

    Perhaps try uninstalling/reinstalling ff 14.

  • Extract from how to report bugs.

    lease always include a .capx file showing the problem!

    Please always include the steps that caused the problem!

    Please make it clear what the problem is

    Include your browser and system specs

  • wgfunstorm: edited, thanks for the notice.

  • You do not have permission to view this post

  • Yann's answer is a pretty close interpretation to how to implement it in C2.

    Tokenat et tokencount are both system expressions.

    Implementation example.

    As this is an old topic, now you could also use the "load as JSon" action, as explained in the array manual entry.

  • What Nimtrix said is right.

    Also as how events work, having a blank sub-event will make sure the actions execute execute any time the top level event executes.

    Download the capx again, I reorganised it in a more proper way and I commented it.

  • Posting your capx would probably help visualize exactly what you're meaning.

  • engberg: for cards you can find some implementation in this tutorial.

    As for ramones example here is some implementation.

    So no, you definitely haven't hit a C2's limit yet ^^

  • Hey everyone, I have few questions and my first game will be complete.

    -How do I collect the ruby's and have an indicator above saying how many you collected?

    I haven't downloaded your project (20 mo, I'm not up for it right now on my slow connexion).

    Have a global number variable "Collected"

    But the idea is to have an event that checks the collision between the player character and the "ruby".

    As actions: destroy the ruby, add 1 to "Collected" (the global variable).

    For the indicator, check the page 7 of the beginner's guide, it will show you how to make such a HUD.

    -How do I make it to where to screen will fit any screen size being the largest it can be (eg. 800x600, 1440x900, 1920x1080).?

    Tutorial: supporting multiple screen sizes

    Basically it's the "Full screen" property of your project.

    Manual entry: Project (with an overview of its properties)

    -I have some enemies across the map and I copied them, but I noticed that the copies (not clones I was just holding Ctrl and pressed left click to drag a copy) will not move until I kill the original.

    -How do I make the level end once I reach the end?

    You can find an answer and examples to those questions listed in the how do I FAQ.

    ast question is what is the difference between a capx and caproj

    Manual entry: Saving and sharing projects

    Be sure to check the tutorials and read the manual most of the answers to your questions are already there.

  • Also MyArray.PickedCount will only return 1 as you only have one instance of the array object.

    The iterating variable is indeed a good way to go.

  • Ashley: could this be a bug ?

    Apparently, when text objects are overlapping and that the first instance is invisible, it seems like only this instance is tested.

    That's kind of unexpected, as I think that with sprites, even overlapping, all would work as expected (the visible instance would trigger/execute the code).