Kyatric's Forum Posts

  • Or does anyone have a better why to do a dialogue system?

    You can find dialog systems examples listed in the how do I FAQ

  • Upload your capx (save as single file), not the exported game, we need to be able to see your code.

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  • You should post your capx, it would make it easier to answer according to how you implemented things so far.

    You can also check the how do I FAQ some elements listed like "enemy shoot right and left" and others could answer your question.

  • I believe you don't display enough code for us to give an answer.

    Also your logic seems pretty strange, you activate a group (Attacking) but don't deactivate it, you use a trigger sub event (On animation finished) to a condition that is checked every tick the group is activated.

    You could put a single event "On animation "AttackWest" finished" as sub event to the "Attacking" group since whatever the angle is you perform the same actions.

    Not sure it will resolve your issue though, but I guess it makes the code more logical.

  • The forum has a search function.

    Please use it.

    You could have found topics like this one or this one or this one again by yourself.

  • Arrays don't have keys, dictionary do.

    In arrays you work with index.

    A possible action is "Array: Delete", giving the index you want to wipe.

  • Off topic a little...

    I'm wondering why, after over 10 years (or even more) they start developing VR again. Remember playing Quake once for half an hour on VR helmet when i was a kid, and it was kind of fun but nothing exciting... Some time later I found out that they drop VR technology duo to some technical difficulties - people starts to feel funky using it :D

    And now after all of these years someone suddenly presents same old technology, but with glasses type thing not a helmet and obviously better resolution.

    Question is: why now? what happened in that long period of time.

    btw. I don't think they solved old issues.

    and ouya? no comments on that, have my phone to call people (which I rarely do ^^) and my PC for work/games. All i need ;)

    Actually VR never stopped being developed.

    I remember Virtual Reality boom at the time the movie "The Lawnmower Man" hit the cinemas and tapes. It was the firs time I was able to try such an helmet like you mentioned during an exposition.

    And once again, as John Carmack mentioned, for the 20 years the technology hasn't improved much (or at least not to the point to be a mainstream product). But VR is an extremely complex subject, still in research and improving every day.

    It's also an expensive field to search, and without a "quick to put in shelves" solution I guess few were inclined to invest in such a technology.

    In fact, since the first VR helmets, the impulse has been on screen, leading us to the HD monitors/TVs we "all" have in our homes today.

    Also, the issue is the fact that goggle-type devices (like VR helmets) are not the most natural device at the moment. Same for 3D goggles which are not yet universal and are being looked as option but not definite technology.

    Anyway, it's almost like spatial exploration/rocket building, it is huge hightech works over/for decades.

  • Does Construct check at the start of the event (before the first loop is ran) and simply loops the action X amount of times, or does Construct check at the end of each loop to see if the number of loops is has performed is >= X?

    Nope, C2 reads the event sheet top to bottom and executes the loops when it's "their turn" in the logical order you wrote.

    When the "repeat" condition is encountered, the execution will "loop on the event" for the number of times input as parameter. (so the condition is looped as long as LoopIndex is not equal to the parameter)

  • When this happens, check for errors in the browser (ask your users to do the same and to be sure their browser is up to date.

    Also, make sure the mime types for your server are valid.

  • Or mouse.X * -1

  • One has to remember, as John Carmack mentioned in his 2012 QuakeCon Keynote that Occulus Rift is for now an experimental device and nowhere near a finished/to be mainstream diffused product yet, and it's not 5 to 10 years before it is.

    In fact, comparing both devices is comparing incomparable things.

    Now comparing the kickstarter campaigns can be done in the kickstarter only perspective, but requires to forget about the product being "kickstarted".

    I'm curious about OUYA, and though still doubtful but not excited.

    Could the OUYA be the first expected disappointing "after-campaign" ?

    Some of the negative-critics that might have been formulated against the OUYA imply it could (should ?) be.

    (What I mean is that amongst the many campaigns that have been funded so far on kickstarter, some will fail/deliver a product that will disappoint the funders. And this will impact the image/hype of kickstarter in the mainstream)

    Wait and see now.

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  • The official site for the game is down apparently.

    mxwring should post a comment on indiegames.com directing toward C2's arcade if he wants people to play the game.