Hi.
I'm trying to have my player shoot at angled shots.
I've already set the input to where if the player holds down the w key and press the spacebar(shoot), the player will shoot at an angle of either 240 degrees, or -45 degrees, depending if the character is mirrored or not.
My problem is that when the character shoots at the upward angles, a second bullet spawns at the same time as if it were shooting straight of either left or right depending which way the character is facing.
How do I make the character shoot at the angles only without shooting a second bullet at the same time?