Kyatric's Forum Posts

  • The link works, I just did not take the time to download 32 megs of capx.

    I'm busy with my 7DFPS WIP atm, I'll try to have a look at it as soon as possible, but for now, I'm crunching on this project, sorry.

  • And here goes a new update : Day 4 prototype.

    I have read and considered your feedback, and (hopefully) answered it for the best.

    The game is keeping some consistency and taking shape, I might be able to pull it off.

    UberLou: There is still the mousewheel up, but it requires less effort now, does it feel OK to you ?

    I have tried to incorporate the "mouse up" movement, but in the end, it was more troubles than anything (or I did just not find the correct way to implement it according to the prototype).

    Let me know your feeling on this current prototype.

    Enjoy and don't hesitate to leave some feedback, I greatly appreciate it and thank you all again a lot for it !

  • Ctrl+F5 for the debugger is the shortcut in C2's IDE, not in the browser, as EncryptedCow mentioned, it is the "regular" browser shortcut to force refresh the page.

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  • Check the how do I FAQ (link in my signature), there are already such examples available.

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  • No problem. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • sosensible: Are you aware that:

    1/ Your message makes little sense ?

    2/ You are posting in the "Open topic" forums, when actual help requests and technical issues considering Construct2 are to be posted in the "How do I" forum ?

    3/ There is a manual ?

    Is in preview

    True when running the project from a preview in Construct 2, and false when running after being exported. Useful to add debug or diagnostic features for previewing only.

    Topic moved...

  • At the moment I was using a dummy object to do this but when you move to another layout you lose access to those variables.

    Not when your dummy object is set to Global.

  • Thank you a lot for the feedback guys.

    UberLou: Interesting thoughts.

    The dodging wasn't implemented yet in day 3 prototype, I made it so that you dodge by moving the mouse on the left/right axis between the moment the opponent is arming (atm though, the arming is not visually signified yet) and shooting (the flash appears).

    I'm planning on some tutorial to have a better apprehension/training of the dodging mechanic (and the opponent will also have a dodging mechanic).

    Perhaps you're right about the pulling, it's also true that I tend to "push up" my mouse too "intuitively" when I draw. Perhaps it would be indeed better to skip the mousewheel up part and simply have the gun showing as soon as you have drawn, allowing you to focus on the aim/arming of the gun.

    For a minigame/reward on a perfect draw, that's an interesting idea, I'm not sure yet how to put that in though (as well as what consists of a perfect draw, since "all you have to do" is to roll the mousewheel down quickly). Perhaps it could just appear as a bonus $ once the duel is over.

    GenkiGenga: I'm planning on having some tutorial part to learn better aiming, at your own pace with a fixed mannequin that won't shoot at you.

    A crosshair was already suggested by another tester, but it doesn't feel well. The aim comes from the nose of your gun and the angle of the arm/pistol. Adding a crosshair that follows the mouse is kind of confusing in the end.

    To make it feel better, I've already relocated the arm when you pull the gun so it appears more in mid-screen, which feels better.

    valdarko: Unfortunately, being for a 7 day challenge and being in day 4 of that challenge, I feel it's too late to change the theme.

    Also my goal was to capture the experience of a far west/western pistol duel, and I feel it's pretty much there. Switching the theme now would just end up in me not completing the challenge in time.

    Thanks again for all your feedback !

  • Update : Day 3 prototype

    Now with an AI opponent, health, limited bullets.

    Let me know how you feel about it.

  • Indeed, if it is a small event with few people, I guess a stream is overdoing it and probably some photos will be more than enough (and possibly be able to put a face on some avatars, which is always fun imo).

    Having the event in "conjunction" with a bigger event like Eurogamer expo sounds like a good idea.

  • Thanks

    Yep I am definitely planning on having a tutorial to explain the way of playing, and adding more art too.

    It was only day 2 prototype, to test the mechanics, all this is planned and should come later.

    Nevertheless, "my art" won't be a lot better than what's already in. It should still do a hopefully "funny" cartoony style.

    Thanks again for the feedback.

  • Hey, here is day 2 prototype for the 7DFPS challenge.

    Update : Day 3 prototype

    Update2 : Day 4 prototype

    Update3 : Day 5 prototype

    Yes, I'm making a FPS in Construct2.

    Update4 : Western Duels: Day 6 prototype

    <img src="http://7dfps.com/shots/520ac2f06cff8.png" border="0">

    <img src="http://7dfps.com/shots/520cbbfe2ef5d.png" border="0">

    Mousewheel down and up to draw and aim your gun.

    Right click to arm your gun

    Left click to shoot

    Esc to forfeit

    Hope you enjoy, any feedback appreciated.

    Remember, atm it's only a prototype, there are still days to go. I'll see if I can lead this project to completion or not <img src="smileys/smiley1.gif" border="0" align="middle">

  • chadnon: Please don't post several posts in a row, prefer to use the "Post options"/"Edit post" function like in any other forum.

    Thanks.

  • I'm no expert in inkscape, perhaps you should have a look at 2D game art for programmers a nice blog with a lot of inkscape tutorials. This might help you around.

    Otherwise, a search on google might be a good idea too.

    Finally let's wait for a few of the artists of the community to have a look at your topic and possibly provide feedback and tips.