Kyatric's Forum Posts

  • Well, I'm afraid you've reinvented the wheel.

    The official browser plugin has had a "Langage" expression for almost forever.

  • Check the store, Construct2 is 10 % off until the 26th as a Ludum Dare deal.

    Enjoy it while you can !

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • melomaniak: unless CocoonJS or node-webkit has specific drivers/support for this, I think the safest bet would be to look for a another coding language to do this project.

  • You do not have permission to view this post

  • ErekT: You can already load external files with AJAX and use the XML format to help you do this.

    But this depends on the type of game you're making, and this wouldn't exist as a "one fit all" type of feature.

  • If you want to email someone you have to go through a system that will allow you to.

    JS as it stands doesn't allow you to. C2 doesn't either.

  • eg :

    me.button1.clicked = layout.restart("layout1");

    <img src="https://dl.dropboxusercontent.com/u/36472942/construct/forumhelp/obvious.PNG" border="0" />

    Why would you want to script that, it's already in and easy to do/use with the event system.

  • You should post the full capx. This lone excerpt is not enough to understand exactly what you're doing.

    You also don't need the "Wait 0" actions.

    Also remember how events work, every tick a condition is true, the actions will be executed.

    Perhaps what you need is to set the platform vector to dt to have the effect you're looking for (I'm not sure as it depends on the rest of your project).

  • Zenox is right. I've moved your topic

    Try to check for errors in your browser.

    Apparently there's an issue with the web worker for the pathfinding of your game. Make sure your host isn't cause of that.

    Try to post your exported version on another host (like dropbox) to see if the issue is only with the current host or might require a more serious bug report.

  • This subject/suggestion has already been discussed/proposed many times, and always been rejecting.

    As vee said, you want to script/code, go ahead and use the JS SDK.

    There is no real advantage to have such coding though compared to learning to use the event system which is far more powerful than gamemaker's basic option (btw, there's absolutely no issue on Scirra's forums with talking about competitor's software since C2 is the best anyway. This kind of censorship has only been reported on said competitor's forums).

  • Theme vote week is on: vote now.

  • If you slide to the bottom of this very page, you'll see "Beta Release (r141)"

    In the same order of idea, the "Download" tab on the homepage of the site is by default "Latest Stable release", but you also have the "Latest beta release" tab at its immediate right.

    Things aren't secret on the website, but things are meant to be clicked on and read.

  • Always remember how events work : events are tested EVERY tick, and also executed EVERY tick when true.

    In your example, at 60 FPS, your "life" value ends at -60 at the end of 1 second of collision.

    Either use a "Trigger once while true" condition, or prefer using a trigger condition "On collision". Or add other conditions to precisely time when the action of substracting is to happen.

    I wouldn't use wait actions as it might end up in unwanted behavior, and will only stack those actions as explained in this tutorial.

  • Prefer using cocoonJS ?