You can, when clicking on the "Full Editor" button attach your capx to your message.
Otherwise you can use a file hosting service like dropbox or google drive and paste the public link in a message.
Your issue is what is called "Finished State Machine".
You need to let your code know exactly what is the current "state" of the action.
Remember the events are executed from top to bottom in your event sheet. And the whole event sheet is read/executed once every tick.
So if you have several events "Player presses A" in your event sheet, you need to add more condition to make sure they won't execute at the "same time".
They will already execute one after the other, in the order of the event sheet, but you also need to make sure that they are executing at the correct time in your game's action.
So for example, you can add a variable (global or instance, this depends on your game) that will allow you to know in what state you currently are.
I attached an example capx to this post, I hope it helps you grab the concept of finished state.
The "Question" variable allows to "separate" the "response" within a single "On any key pressed" event.
In that specific example, the solution is to use the system "Else" condition. But according to your own project, the solution might be to use a delay before changing the value of the variable, for example with a system Wait action.
For that, and as mentioned previously, it would be simpler for us to see your capx to let your know.
I hope this helps.