Kyatric's Forum Posts

  • You probably couldn't open the capx because it was made in r175.

    That's what the error dialog probably told you when you tried to open it.

  • I don't request one price, I request to have all the features in a single plugin which would make it far more maintainable and usable for every one.

    From what I understand from what you are saying (hard to understand, so I may be wrong), you are mainly craving for money since your first releases had to few users/payers to your taste.

    Phonegap was/is not really the best export method at the moment, so it wasn't a priority.

    Yourself did not make plugins for those two years. And strangely, from the moment that the first commercial plugin (Q3D) was released and close after statements that Phonegap will soon become a viable export method in a few versions, you started flooding the plugin forums with your "thirst" and your prices.

    You are allowed to speak your open mind, so am I. I am a bit suspicious about those "coincidences".

    As far as I'm concerned, I'm thinking about simply not listing those commercial plugins anymore, as I find it distasteful and it represents quite some work for me each month.

    And as apparently you're not really wanting to help me out anyway, why should I bother.

  • : Once again, sorry but your edit is still letting out a wrong idea.

    By the terms of the free version you are not allowed to monetize. So if you monetize a video you made using the free version, you're breaching the free version terms/you need a license to do so.

    So saying "you can monetize making tutorial videos on youtube, whether it's free or license, because you're not selling the software itself.." is just a false statement and a misunderstanding of the licenses terms. Still a wrong wording.

  • rexrainbow: All his plugins are hardly a couple of actions/expressions nor conditions, related to Phonegap, but split up so he can ask 3 to 5$ for each.

    Making a single phonegap plugin that has all the features (even if selling the plugin for XX$, I don't mind, as long as people are ready to put that much money into features that probably will be available in the long term in the official version, that's their problem) would be far less work to maintain from a programming, a user and forum side.

  • : In the topic you specify, Ashley just tells that the user asking is allowed to monetize the videos he's making since he has a license.

    Nowhere he clearly specifies "you can make money out of the free version as long as it is money you'll be saving for the license".

    On the opposite, when that specific question ("Can I monetize in order to buy a license ?") already had been asked, Scirra brothers have always been clear about it, the free version is not meant to make money out of it.

    At all.

    Hence :

    [quote:gnbcii61]Not allowed to be used for commercial purposes

  • Beaverlicious: Yes, Köln, Deutschland

    The game demo will be playable by the Gamescom public, and I really hope to get some interesting feedback to make the game better.

    If you're living or coming to Germany in August, please come say Hi!

    See the official announcement.

    Congrats again Aurel

  • You'd better change the name of that plugin, I foresee issues in compatibility with the official c2 plugin when it will be released.

    Also, instead of making thousands of plugins (which takes me a lot of time to list) you should put all the functions in a single plugin, that would be better for everybody.

  • Please do not adjust officials plugins/behavior, prefer to mention the feature addition to ASHLEY.

    Also, I'm not sure exactly what you mean by "check ViewPorts", as there is only one "viewport" in Construct2 the project window.

  • Valerien: I'd dare to say that what they mostly have in common is a close attention to the design of gameplay mechanics.

    And for that, it doesn't really matter whether you are technical or artistic savy.

  • codah: Yes the wait action, when set to "0" second, just let one tick go by and then makes the execution of the actions following it delayed by one tick as well (see "how to use the system wait action").

    So since the "destroy" function is not executed in the same tick as the "create" function then the new instance is well created and is "pickable".

    Anyway, I am not sure what the point of destroying instances in the same tick they are created really is about in the end.

    And that may actually be where the logic of what the OP really wants to do can be improved.

  • Notch did.

    Jonathan Blow did (even though most assets were then outsourced).

    Konjak does.

    Most indies around do.

    And 6 hours of work a day. That sounds cool, lucky you

    Most pros do at least the double of that and for months.

    Just read the post mortems on gamasutra, you might get a better idea.

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  • It would be simpler if you posted/attached your capx.

    From the get go we are supposed to follow your "progresses" based on your vague explanations.

    Anyway here's an example of implementation that should fit with what you need.

  • Understand the picking of newly created/spawn instances since R101 - LINK

    Jeff Skyrunner: Nothing to see with the "Function" behavior, it has to do with the spawning mechanism itself.

    tjjoris: One solution could be to set the wait action from your first screenshot to 0 sec.

    Indeed not the best solution, but since that's the only bit of your project you are presenting us, that is an immediate workaround to this precise problem.

  • : I doubt the quote you're mentioning ever happened. Or maybe back in 2011/2012 at the very beginning of C2's commercialisation but since then things evolved.

    Free version does not allow you to make money from your productions, if you want to monetize a personal license, at least, is required.

    dreadnought: Putting adds around the game is considered as monetizing the game which is forbidden by the terms of the free version.

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