Kyatric's Forum Posts

  • There is this tutorial about the Wait system action in Construct 2 (still applies to Construct 3) :

    https://www.construct.net/en/tutorials/system-wait-action-63

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  • In the second example, the "jiggling" looks like a slight widening of the sprite.

    Thanks to the Timer behavior you can modify your sprite's width for a few milliseconds. I guess you could also use the Sine behavior (with a very short period) and activate it only for 0.250 seconds for example.

    Example made in Beta release r228

  • How to use Construct 2 addons in Construct 3 ? - LINK

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  • I'm still looking for someone that would fit this description.

    Please share this and do not hesitate to get in touch.

  • Send your project to supportisk@construct.net with a clear explanation of your issue.

    The screenshot you post do not display when you are setting the value of "test" which I assume is the variable used to check whether user has held on an object or not.

    Without the project, it is not an easy task to help you further and see where you have had an issue implementing the example in my previous post, which do work and does what you asked for in your original post.

  • Post your project.

  • Are you talking about uploading a game in the arcade ?

    Then see this article : construct.net/en/tutorials/publishing-scirra-arcade-16

    If you are talking about something else, please be more precise.

    Please send an email to supportldj@construct.net to get payment issues sorted.

  • The property "Set angle" for the bullet behavior on your "BArrow" object needs to be set to false.

    You can also make sub-event 34 directly a sub-event of sub-event 29, so that a single top event (28) will check for the correct gamepad button or keyboard button press, and if neither "Attack" or "Run" animations are playing, depending on the direction it will shoot the "appropriate" arrow.

  • Post a link to your .c3p project, it will be easier to understand and help with your issue.

  • Project file made in r220.2

    Fixed URL in this post, and in the previous one.

  • Project file made in r220.2

    Use the timer behavior instead of the Wait action.

    You can use Wait inside a single "point" sequence to determine how many points you want spawned in that same step of the sequence.

    Use global variables to define "states" of the game.

  • Hello, I'm looking to pass the hand on the development and maintenance of the French mobile application "Ampélograf".

    The project was made with a team of different entrepreneurs using Construct 3, originally C2 runtime.

    The application is a kind of guided tour to explain how wine is made, from planting vines up to what type of glass to use.

    There are a lot of texts/dialogs in "fixed screens" and mini-games to explain the different processes.

    This was made and published before the object JSON existed, so I have done some sort of parser to handle the visit.

    The application can unlock its whole content thanks to physical "passport" that contains a code. A team handles the hosting and handling of the database and of those codes for the commercial and technical aspect.

    The application made in Construct 3 is embedded in their own "shell" which then communicates with the database.

    This is a complex project, code-wise. I'd really be more comfortable passing the hand to an advanced user.

    French speaking is an absolute requirement. Google translate will NOT cut it.

    If you are interested and want to discuss further, send me an email to contact[at]kyatric[dot]com