Kyatric's Forum Posts

  • Excellent, "force own texture" does the trick!

    A question; Does it cause game performance to be slower?

    Yes.

    Is it possible to turn this "force own texture" feature ON run-time only when needed?

    No.

  • The "mask" is/can be a regular sprite object.

    Moved the topic to the appropriate Construct 2 forums, since apparently this is a Construct 2 question.

    See this manual article on effects/blend mode : construct.net/en/construct-2/manuals/construct-2/project-primitives/objects/effects

    There is a template on C2's start that will show you how to achieve the "masked" effect with blending modes.

  • Consider hosting your c3p project file online and pasting the URL in a post here.

    By the sound of it, you may have an issue with the event sheet that is associated with your various layouts (Property "Event sheet" of the layout).

    Or perhaps you have different event sheets, and don't have an event in your second layout to display the value of your global variable in your text object.

    Global variables are common to the whole project, whatever Event sheet they have been created on.

    You indicate "I have 3 layouts, and they all have the same global variables".

    This should not be possible to have a global variable named "money" defined in three different event sheets. If that is the case, then perhaps you are actually dealing with a local variable.

    Post your project so we can investigate and provide an accurate answer to your issue.

  • Have an array.

    Set each index to contain a word (0 = blue, 1 = red, 2 = cyan, etc...).

    Check back my previous answer, add the array condition "For each X element" as first condition.

    As second event, use the "Check Family button instance variable color" and check if its value is equal to array.at(array.curX).

    This will loop through all the colors contained in your array, picking all instances with this color, and does so in a single event.

  • Send your project to supportyaw@construct.net indicating the URL to this topic and we will be able to check it out and see what might have happened.

    If you could provide a copy before you changed the layout size, and a copy after you did, that would even be better.

    Make sure to indicate exactly what layout to change and to what value.

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  • The error message indeed indicates a texture loading attempt that goes beyond the maximum size texture that can be loaded.

    Seeing you are getting this error on Linux, it sounds like a possible issue with the graphical card drivers that are perhaps not appropriate on Linux, unlike on Windows.

    As indicated, consider using smaller textures in your project so that you can open your project on Linux.

    Construct's latest beta now has messages regarding textures' size.

    Max advised size is 4096X4096.

    Nevertheless, and depending on your graphic card, try to keep under 2048X2048 or perhaps even 1024X1024.

  • Yes, you would have multiple conditions in the same event.

    The first condition would be

    Family Buttons - Color = "blue" (for example)

    Family buttons - is not overlapping character

    The second condition would work with only the conditions picked in the first condition, which are, only the instances where the family instance variable "Color" is of value "blue".

  • caniuse.com

    This chart indicates that android browser does not support Speech synthesis, indeed. Nevertheless, Chrome does, even on mobile.

    Android browser is part of older OSes like Android 4.0 and Android 5.0

  • Greetings, do we have a solution for TTS, which only works on the web?

    Yes, the Speech Synthesis plugin.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/speech-synthesis

  • If they provide you with some sort of API, you may use the AJAX plugin to get data from the URL they provide in order to do so.

  • What is the URL to your uploaded project ?

    Are you sure you forced reload, to remove existing data from the browser cache ?

    The URL is your itch.io project right ?

    I've just tested in FireFox, and it works as intended, starting the music once you've touched and the birds start to fly.

    I'm pretty sure your computers are still showing an older version of your file.

  • I'm not sure what exactly you are trying to achieve.

    I took the first version you posted and fixed the logic you had there.

    File made in beta R216

    It seems to open all doors of a same color, as long as character is pressing the button to the opposite side.

    Is that what you wanted to achieve ?

  • I checked your file in beta R216.

    You try to launch play right "On start of layout".

    In my console, Firefox indicates this message :

    La lecture automatique n’est autorisée que lorsqu’elle a été approuvée par l’utilisateur, que le site est activé par l’utilisateur, ou que le média est muet.

    Auto playback is only authorised if it has been approved by a user, that the website is activated by the user, or that the media is muted.

    As indicated in the Audio plugin manual article, browsers expect a user input before starting audio.

    Music starts and plays as intended if I move the event from On start of layout to the second event "Touch: on tap gesture".

  • Consider trying another service that does not require people who have to download your file to go through the hoops of putting their email address in.

    Also, in FireFox in the case when the project does not load, consider checking for errors in your browser and posting the result of the console.

  • construct.net/en/make-games/manuals/construct-3/overview/saving-sharing-projects

    Host your file on an online hosting file that will provide you a public link to it. Post the link in this topic.

    Also, in FireFox in the case when the project does not load, consider checking for errors in your browser and posting the result of the console.