Hello,
I got a problem with my game, the audio seems to only work on Google Chrome, I can't manage to make it work in Firefox.
My music file is a .wav, I tried to put it in "sound" instead of "music" and the result was that the preview didn't even load.
And when I try to preview it in construct, the sound doesn't start, and when I close the preview window Construct crash with this log :
Error report information
Type: unhandled rejection
Reason: Error: The fetching process for the media resource was aborted by the user agent at the user's request.
Construct 3 version: r210.2
URL: https://editor.construct.net/
Date: Thu Sep 17 2020 00:21:11 GMT+0200 (heure d’été d’Europe centrale)
Uptime: 320 s
Platform information
Browser: Firefox
Browser version: 80.0
Browser engine: Gecko
Browser architecture: 64-bit
Context: browser
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 4
Approx. device memory: (unavailable)
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:80.0) Gecko/20100101 Firefox/80.0
C3 release: r210.2 (stable)
Language setting: en-US
WebGL information
Version string: WebGL 2.0
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: no
Supports highp precision: yes
Vendor: Google Inc.
Renderer: ANGLE (NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_filter_anisotropic, OES_texture_float_linear, OVR_multiview2, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context