samuliofdoom's Forum Posts

  • 2 posts
  • UPDATE: We figured it out. If you drag an audio file to the sound or music folder, it'll show up correctly and will play on the audio preview (double clicked on the project window), but not in game.

    If you manually import the file by right-clicking -> Import sounds, it works as intended.

    As it is now, there is no way for the user to know the sound file was not successfully imported when dragged.

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  • Greetings! I'm having this same exact issue with my students.

    No audio will play on Chrome (even when C3 installed as app), Firefox or Edge. Not on preview, not when exported. Firefox console shows no errors.

    I took an audio file (town.webm) from the Demonoire template (where audio works) to make sure it wasn't the file. Nothing.

    Tried making the sound play on button push, to make sure it wasn't auto-play related. Still nothing.

    I tried preloading the audio and/or unchecking preload, but that did nothing either.

    Any ideas?

    Thanks!

  • 2 posts