Hi all, sorry if this is covered somewhere, I've both tried reading through multiple tutorials and the documentation.
I'm trying to spawn a sequence of "enemies" (In my game they are points) which needs to be spawned with a delay in between them. I want the sequence to be the same all the way from point 0 to point 500. So that I can control that the players experience is scalable.
But one mayor limitation which I cannot get to work is:
– If the player dies, the current "sequence" should end, wait for a little then reset from the beginning (currently I've worked out how to initiate a new sequence after a little while, but not end the current one.)
My question is how do I initiate a sequence that then, if the player dies, is ended immediately. And then afterwards, depending on how many points the player has, a new sequence is started.
You can find my code here:
drive.google.com/file/d/1H7nCpHS1MhBA0cRP0S3t5zfwFQC2w8kq/view