Kyatric's Forum Posts

  • You can also do some string manipulation and for example automate some actions.

    Let's say you have a couple of layouts named "Level1", "Level2", "Level3", etc...

    You can use the "Go to layout by name" action and go to "Level" & MyVariable and have some common function/action to go through different layouts.

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  • Testing with Cocoon launcher is only valid if you are intending to export using CocoonJS.

    If you are planning on using the Intel XDK never use the cocoon launcher. The exported equivalent is using Chrome for Android.

    CocoonJS is its own beast.

  • Or as a license owner you use the "Preview over LAN" feature accessing your preview server/IP from Chrome for android.

    Quicker, simpler.

  • Just post your URL with spaces.

  • See "Importing videos" in the manual article of the video plugin.

    You need to add the video as a project file and name it manually.

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  • You can do any string manipulation you want.

    [quote:3exvn6cq]"https://twitter.com/intent/tweet?original_referer=XXX&text=My%20score" & MyScoreVariable & "&tw_p=tweetbutton&url=YYY"

  • Well your questions are all over the place, and it's not really clear what your issue actually is.

    You may read the Twitter plugin manual article and see that to display it as a big image you need to modify the "Size" property of the object.

    Otherwise, create your own image and use the Browser plugin "Go to URL" action.

    The URL to use is something of :

    [quote:2c7n8s2i]https://twitter.com/intent/tweet?original_referer=XXX&text=My%20score&tw_p=tweetbutton&url=YYY

    Playing with that URL will allow you to make the message how you want and make it look/refer to the twitter account of your choice.

    This has more to do with twitter's API.

    Finally, Facebook and Twitter are two different social networks. Although it is easier to provide a tweet through an URL than a complete Facebook post.

    Twitter might also be a bit less intrusive than FB. But I guess that depends on how you use it.

  • Apparently you already use "Reset global variable".

    It would be simpler for us if you posted the whole capx for us to investigate to see exactly how you set up things and what might be actually happening and interfering with the current width of your health bar.

  • You can download an invoice for your purchases when connected to the account that made the purchase in the "Payment history" page.

    But as far as accounting goes, it's indeed depending on your countries laws and way of doing, and has nothing to do further with Scirra.

    To get answers to your tax related questions, you should actually contact a proper accountant or lawyer of your own country.

  • Related to this topic.

    Posting new tutorials (and translation) as well as editing existing tutorials was disabled last month due to issues with spam and hasn't came back yet.

  • Main advise is: don't spam our forums with the same post, especially in irrelevant threads or topics created by others.

  • Well it depends on your project.

    So I strongly invite you to either post your project as it stands, or search for existing references to level editors in the forums or in the tutorials.

    What is the size of your grid ?

    If your project is made on a 64 pixels basis (GridWidth and GridHeight and you want to place your blocks thanks to the mouse input, then what you do is that when you click to place the block, you position/create it at the

    x position : int(Mouse.X / GridWidth) * GridWidth + GridWidth/2

    y position: int(Mouse.Y / GridHeight) * GridHeight + GridHeight/2

    Example capx made in r208

  • Yes it's possible.