Kyatric's Forum Posts

    Speardev, please read my previous post.

    This explains how to get "support" and how to behave yourself.

    This is the last warning before moderation consequences, stop pinging random people and trying to push a non-wanted sell, this is freaking spam and is not accepted in our forums.

    To help out, temporary locking this topic for now, don't create another one or this will be a direct ban.

    PixelPower: If the license has been bought on Steam, it is not necessary reflecting a medal on the account.

    Provide the URL for your game so we can see by ourselves.

    Consider sending a mail to with the URL for your game and the last exported archive file you uploaded.

    Please, don't spam and alert random users, this will only get you banned.

    Keep your topics to this one it is far enough, no need to make multiple topics about your game.

    Don't ask people to spam for you either, that is a bad marketing strategy and not a very smart thing to ask.

    Send an email to to possibly get your trailer added to the video playlist of games made with Construct 2 and/or mentioned on Scirra's social networks.

  • Files update actually takes time to spread through servers and clients.

  • I'm puzzled by this question.

    C2 offers JSON as "export" data format, but not XML.

    In the absolute though, you could build your own XML file out of an array, but you have to implement it all in order to do so.

    You have to first check the array's dimensions to determine whether it is a one, two or three dimension(s) array.

    You have then go through each X, Y and Z of the array as required, and save tags/values for each cell.

    You can save all this in a text variable and display it in a TextBox.

    Unfortunately, I doubt you will be able to offer it for download, like a JSON file since this action (Download XML) is not available.

  • Actually it should be visible on your profile page : https://www.scirra.com/users/igdev

    Thing is, there is no appearing section named "IGDev's wishlist" so perhaps you actually did not add items to your wishlist in the end.

  • * Can we create any games type/style or sometime the engine limit yourself ?

    Most of the time, the limit comes from the user.

    Also there are still some advice to follow to have game working nicely.

    Best Practices

    Performance tips

    Memory usage

    * Can we create multiplayer games with nodeJS ?

    Yes, the Websocket object allows you to communicate with nodeJS servers.

    On the other hand, the Multiplayer object relies on WebRTC, a different technology.

    * It is the good choose for my profile ?

    Actually you are the one to answer that question by testing the free version.

    If you enjoy it and find yourself comfortable with it, no reason that the complete edition does not fit your needs.

    * Can we add in-game purchases & admob in your mobile game ?

    How to use AdMob and IAP official plugins on Android Crosswalk/XDK

    * The visual scripting editor work well (UE4 make me love visual scripting) ?

    I haven't tried UE4 so I don't know how it fairs in comparison.

    Again, better test the free version to answer that one.

    I've been using C2 since it was publicly available, and yes, the editor works nicely for me.

    Also : http://www.construct-french.fr/

  • In April 2016

    New releases

    The features listed here are only the "highlighted" features for each release. Check each release page to see the complete changelog and comments for each version)

    Be sure to keep updated to the

    most recent release of Construct 2

    If you think you have found a bug in Construct 2 you can report it in this forum BUT

    • Make sure it is not already a reported bug by searching through the "Bugs" forum
    • Make sure it is not a bug in your events, a difference between what you have coded and what you would expect
    • Make sure you're using the very latest version of Construct 2 (beta possibly, stable if this is the very latest release available)
    • Attach a .capx of the issue in the simplest manner possible (no 100+ events capx, no 10 mb capx)
    • Make sure to read Bug report requirements before posting and providing all the required informations (your configuration, the steps to use to reproduce the bug, any relevant information you can provide)

    It is really important since about 50% of reports aren't bugs which takes time out of working on Construct2 directly.

    Be responsible, help everybody by making sure it's not your events in cause first.

    NW.JS

    • v0.14.0 (Chromium 50) [Requires r217+]
    • Get the latest and current version and make sure you are using the appropriate Construct 2 release : https://www.scirra.com/nwjs

    Third part addons

    WebGL effects

    Blog posts

    • Scirra
      • Announcing XBox One export Beta - An article in which Ashley explains a bit more about how to export to XBox One as a Universal Windows Platform (UWP) application.
    • Ashley
      • Service workers are a pain in the ass - An article in which Ashley illustrates his difficulties working with Service Workers in order to replace AppCache (and offline support for C2 games).

    Reminder

    Former retrospect

    As an added bonus, here is a list of the former "What you may have missed" posts for the year.

    Reminder: Scirra debuted an Instagram Account last month: https://www.instagram.com/scirraofficial/ -

    Tag or hashtag #scirra #construct2 to share your work. It is gaining traction.

    There is, at the time of posting this topic a sale going on. Today (3rd May) is the last day to take advantage of it, so don't hesitate to check the online store to have a discount on the license price.

    See you next month.

  • No.

    Again, what EXACTLY are you trying to achieve ?

    Define precisely what is supposed to happen, and then you might get help on how to implement it.

    Don't just expect people to make your designs and projects for you.

  • You should determine more precisely what you consider "real".

    Are you looking to have the grenade "move" to your xMissile/yMissile coordinates instead of spawning directly there ?

    Then you should look into the beginner's guide for C2 how the shooting of bullets is made.

    You can also check out the How do I FAQ at the section "Object moving" to see how to make some objects move.

    Kyatric seriously?

    Seriously.

    TheRealDannyyy: Welcome to the bugs forum.

    If you have encountered a bug, fill a proper bug report following the bug report guidelines so that Ashley can investigate the issue properly.

    Closed bugs are not re-opened.

    Especially since the issue is different from the original subject (preview is not export).

  • In Event 10-11-12 actions are actually setting PlatZero instead of PlatOne, PlatTwo, etc...

    Learn to use instances instead of new object types, it will be far easier to handle things and have a cleaner and smaller code in the long run.

  • In your original code, you spawn monsters in the layout at a X position of 1500 pixels and a Y position of between 0 and 1024.

    The X position was always 1500, which makes it "right" if your windows size is less than 1500 pixels wide.

    In your case, you could use further expressions :

    In the X field : choose(random((Monster.Width*2)*-1,(Monster.Width) *-1)), random(LayoutWidth+Monster.Width, LayoutWidth + Monster.Width*2))

    This made it choose between two location.

    One location is a random value between - Monster.Width (the width of your Monster instance * -1) and double its width.

    So this is the left border of the screen, negative values.

    The other location is past the Layout width (right of the screen/layout) + an interval between monster's width and monster's width *2

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  • Condition Spawner - Compare Instance Variable value - X = 0

    Condition System - Pick random instance Spawner