Kyatric's Forum Posts

  • Cipriux: You can always also look into the Browser's "Execute JavaScript" action.

    It still requires to know/understand JavaScript though.

  • SamRock: Compare the frames of the Base and set the same frame in the Helmet.

    Or even better, consider setting your images in different animations ("Blue" and "Red" for example).

    If Base animation is "Blue", set Helmet animation is "Blue".

  • zenox98: Yep. It helps that I do have the seller interface since I have an item in the store otherwise I wouldn't know as well

  • In your seller account, from the "Home" tab, click on "Edit" on the line of the item you want to generate a code for.

    Then in the middle of the page (under the first array with "stats" for your item), you again have some "tabs" for the object, click "Generate codes".

  • Check this capx

    When you pick an instance by its UID you can then use its X and Y positions.

    The example has only one instance, but it is the theory/idea you can the apply to multiple instances.

  • If you found a bug, consider posting a proper bug report for it, following the bug report guidelines.

    If I understand your description you are basically opening an image in a new browser tab, the image being from your own application, correct ?

    It seems like that is just something that Win10 doesn't allow from the look of the error message you are getting.

    At worst, consider taking a canvas snapshot of your image and provide it as URI (See the system action "Snapshot canvas").

    I don't use Win10 or Win10 devices so I cannot help further, but if there is indeed an issue with C2, without a proper bug report it won't be fixed.

  • Check

    to see how to build a firerate.

    You will want to adapt it so that the touch is the triggering event.

    If you have further issue, consider posting your capx to see how you implemented things.

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  • You are not just spawning and destroying your Hit Effect in the same tick, right ?

    In that case, you have some delaying code and indeed using the condition "For Each Hit Effect" can help out.

    Otherwise consider posting the capx for your issue so we can see how you implemented things so far.

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  • Please send a capx file if possible!

    Please provide your current project first so we can build on top of it.

    Anyway, ultrafop's answer is correct and is the theory on how to go about what you asked.

  • In optic, movies are 24 frames a second to obtain a smooth life-like movement.

    Nevertheless, such an amount of frames in C2 will likely go against all the memory management and performance tips.

    The solution proposed by chadorireborn could work, Spriter can help out, although I've seen some "old school" animators complain that interpolated animations don't feel as real as they should and don't have the quality of a human-made animation.

    The more you add frame to your animation the more detail you can get, but the bigger the hit on download size and memory usage.

    Find the balance that works the most for your game.

  • What is the original formula you are using ? What are you lerping, and how ?

    Depending on the situation, you can try round(lerp()).

  • I think mikehive is correct, and as mentioned "holding variable" should likely be a local variable.

    Event 23, create a blank subevent that will contain the action setting the variable's value, modifying the array and displaying the value, so this way your local variable can sit between the top event 23 and the newly created blank sub-event.

  • TextBox_Focus.capx

    TextBox focus is possible.

    Frustration does not help.