Informations before buying

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  • Hello,

    I have some questions before buying construct 2. Before, I'll introduce myself so you will be able to lead me. (I'm French, my english is dencent (i guess) but not perfect, so sorry if I make mistakes, nobody is perfect ).

    So basicly I'm a javascript beast , I'm a front-end developer in freelance and I love create games. I started in C with SDL 10 years ago and C++ with SFML. Since 2 years I create games in JavaScript with pixijs.com Pixi.js but today I'm done with it. Recreate the wheel in every project, code your game from scratch is kinda annoying.

    So I want to buy a 2D game engine who does not limit my creativity (so much pretentious ) I tried Unity3D but it is not cheap and the free version have somthing that I hate (the splash screen).

    My first idea was Construct because the community looks active, if I refer myself on the release page, the dev team is pretty active too and we can find many documentation on internet.

    Construct 2 have a pretty damn good reputation but in reality it is awesome like everyone said ?

    Can we create any games type/style or sometime the engine limit yourself ?

    Can we create multiplayer games with nodeJS ?

    It is the good choose for my profile ?

    Can we add in-game purchases & admob in your mobile game ?

    The visual scripting editor work well (UE4 make me love visual scripting) ?

    Thanks in advance for your reply.

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  • * Can we create any games type/style or sometime the engine limit yourself ?

    Most of the time, the limit comes from the user.

    Also there are still some advice to follow to have game working nicely.

    Best Practices

    Performance tips

    Memory usage

    * Can we create multiplayer games with nodeJS ?

    Yes, the Websocket object allows you to communicate with nodeJS servers.

    On the other hand, the Multiplayer object relies on WebRTC, a different technology.

    * It is the good choose for my profile ?

    Actually you are the one to answer that question by testing the free version.

    If you enjoy it and find yourself comfortable with it, no reason that the complete edition does not fit your needs.

    * Can we add in-game purchases & admob in your mobile game ?

    How to use AdMob and IAP official plugins on Android Crosswalk/XDK

    * The visual scripting editor work well (UE4 make me love visual scripting) ?

    I haven't tried UE4 so I don't know how it fairs in comparison.

    Again, better test the free version to answer that one.

    I've been using C2 since it was publicly available, and yes, the editor works nicely for me.

    Also : http://www.construct-french.fr/

  • Welcome!

    Kyatric said is all I guess.

    The visual scripting in UE4 is node based, while Construct 2 uses an event system. It's different, but in my opinion both are effective. If I'd have to choose, I'd choose the event system, because the code is easier to see through and the development speed is faster.

    The best way is to test it out yourself. Grab the newest free edition and give it a go: https://www.scirra.com/construct2/releases/r227

    I use Construct 2 since it's early-adopter stage and I'm very satisfied with it. Note however that this engine is 2D only (you can make some 3D stuff with 3rd party plugins, but I'd recommend UE4 for that). Also, like every other engine, this too has it's own issues which come from the fact that it's an HTML5 engine.

  • Hello,

    thanks for answers, finally I just bought it because of the -30% (awesome). I've look many tutorials & real game project and I predict it will be cool.

  • Hello,

    thanks for answers, finally I just bought it because of the -30% (awesome). I've look many tutorials & real game project and I predict it will be cool.

    Happy developing Feel free to ask the Community here if you need any help.

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