Kuschelbauch's Forum Posts

  • Very good job,

    I LOVE IT! Is it ok for you if I�ll change some of the colours in the runtime css for my project?

    Stefan

  • Hello everybody,

    the actual BETA-Version is now availible on Facebook and has also a Like and comment-function...

    have fun with it!

    Stefan

    P.S. Link to the Game

  • Thx for testing...

  • Thx to Wink,

    good Idea to look into CC... Is there also a one for C2? I didn�t found it...

    Stefan

  • Very good job,

    I love it!!! It?s so cute when the little magician double jumps and his dress blows up.

    Go on with the game, I want to see more!!!

    Stefan

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  • hello again,

    this is understood... but these two things only check if there is a collision or not. they don�t tell me if 3 sprites are connected/matching...

    this was my question!

    stefan

  • Good evening everybody,

    has anybody a good idea to check for 3 matching sprites of the same type that have collisions with each other?

    It is no problem to check for 2, but for example if you have already placed two sprites of the same that have no collision and next place a sprite in the middle with connection to both... how can I check that there is a connection of 3?

    Sorry for my bad english, I hope someone can help me. The goal is a connect 3 game, like there are many in the web, but non in Construct 2.

    Please help^^

    Stefan

  • Hello,

    have you tried to change the collision-polygon of the paddle, in this version it is just a box... give it some angels or cut the corners, than you get more control over the ball.

    Look here for an example

    Enjoy coding...

    Stefan

  • Hello everybody,

    small changelog for today:

    Padel-Collision-Polygon has now round corners again; to give you more control over the ball (thx to GenkoGenga for the information)

    Pixel-Rounding is activated now, I hope it will improve the collisiondetection...

    Have a nice evening

    Stefan

    P.S. Link to the Game

  • Thanks for testing,

    and Cryptwalker: It was an online voice generator (the voice is called Diana. effects: old robot, low an fast)

    see you

    Stefan

  • Hello everybody,

    the weekend is allmost over and as I promissed - here is the improved version of the "BACK TO THE 80?s - Retro Breakout"

    Link to the Game

    Changelog:

    • More Bonus Items (incl. Laser)
    • Sound & (simple) Music
    • improved collisions
    • less extra balls
    • more levels
    • random particle backgrounds
    • solid blocks
    • local highscore
    • countdown to extra ball
    • pause function
    • random levels (just for the beta-version)
    • and a few more...

    I hope you all enjoy the game and feel free to give me feedback...

    Stefan

  • Thx for testing so far...

    I figured out some problems with the glitchy movement, the collision polygone was not a sqare at the blocks and the walls. So it will be terminated in the next version.

    And GenkiGenga: I will pick up that INSERT COIN thing - very good idea!

    See you after the weekend with an improved version...

    Stefan

  • Thx for testing,

    the "blurry"-look should make you think of 80s, thats a little retro-style... but the particle-thing is a good idea.

    Stefan

  • ToDoList:

    1. Highscores

    2. More Levels

    3. Less Extra Balls

    4. More Bonus Items (Laser etc.)

    5. Different Particle Effects for every Level (or by Random)

    6. Fade Screen and Wait between each Level

    7. Solid Blocks for complexer Levels

    8. Level-Selection (when accomplished)

  • Good evening everybody,

    I like to introduce my latest Construct-Project:

          NEON BREAKOUT (Beta)

          Link to the Demo-Version

    It is a simple Breakout-Clone in early beta-state - I Hope some of you like it...

    Please give me feedback about performance, playability, look & feel or what ever you think!

    Thank you in advance for testing...

    Stefan

    <img src="smileys/smiley2.gif" border="0" align="middle"> <img src="smileys/smiley2.gif" border="0" align="middle"> <img src="smileys/smiley2.gif" border="0" align="middle">