KrushBrother's Forum Posts

  • Yeah, I'll find another way of doing it, although a couple of thousand entries in a dropbox or list isn't that many in memory terms.

    And it's not for the end user to select from anyway.

    It was just a way of keeping the list internal to the game.

    I've a few things in mind.

    P.S. Again, the forum seems to be dying, speed-wise, and that double post must be down to it too because I was editing the post, not posting a new one.

    Krush

  • Well, the deafening silence suggests my fears are founded.

    It looks like I'll have to go down the binary file route.

    BTW, why is the forum so slow these days?

    Gone from a fraction of a second to display a page to 30-60 seconds.

    This is the only website that I have this problem with.

    Krush.

  • Well, the deafening silence suggests my fears are founded.

    It looks like I'll have to go down the binary file route.

    Krush.

  • For the platform engine, check out the tutorials here:

    Deadeye is the man to thank.

    As for the retro look, do a google on "pixel art".

    You'll get plenty of useful links and tutorials.

    Hope that helps,

    Krush.

  • Hi all.

    I have a database of text with over 2000 entries (and soon to be many more) that I want to populate a list or listbox with at design time, rather than have them loaded at runtime.

    I've looked at both the list and listbox, but as far as I can see, there's no way of pasting any information into it.

    I may have to create a binary file with all this info in it, and read what I want when I want it, but I'd rather go with using a list or listbox (but I'm not going to enter each piece of text by hand!)

    So, is it possible to paste a clipboard into one of the lists at design time?

    If not, consider this a feature request?

    Krush.

  • Construct can do all those things easily, with the exception of running on the XBox 360.

    If you want to develop for the 360, I suggest taking a look at the XNA scene:

    http://msdn.microsoft.com/en-us/aa937791.aspx

    but you'll need a decent level of programming experience.

    Krush.

  • I got a runtime error when trying to run the program.

    I just downloaded it from the link and ran it and it worked fine.

    If you can run Construct ok on your computer, then I don't see any reason why this program wouldn't run.

    Krush.

  • Create a layer as your topmost layer, place a full screen tiled background in black on it, and then fade that layer in and out whenever you need it.

    Krush.

  • Sounds like a computer problem to me then.

    What are your specs?

    Like how much system Ram, what graphics card are you using and how much Ram does it have, and what processor.

    Can't imagine what else it could be.

    Krush.

  • I don't wanna

    No, really... I've rewritten them all four times now. I don't want to keep doing that. I'll wait until v1.0.

    I rewrite the final one you did every time a new construct is released.

    It's a good way to see what's been changed, and what to do to fix it.

  • A lot of deadeye's platform tutorials should still be helpful to you, although I think it's time he updated them to work in the latest version of Construct .

    Personally, most of the time I would create my rooms on a single layout.

    If you have a visible screen size of say 640x480, and you want 100 rooms, that's only 10x10 640x480 screens in one layout.

    Then you can either scroll along with the player, scroll to the next screen when you walk off the edge, or (and this is the one you'd want if you were entering doors) you would just update the camera position to the part of the layout that holds your next screen.

    There's plenty of examples of these ideas around the forum.

    Krush.

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  • Don't worry.

    After a bit more research I can see that it's not.

    Maybe something they should consider for future versions?

    Anyway, for the project in question, I'll use C# so that I can embed 7-zip into the exe.

    Cheers,

    Krush.

  • I had a quick look earlier today before I went out, but couldn't see much information on it.

    I'd just like to know if the ZIP object that's included with Construct uses 7Zip.

    I need to use 7Zip for compatibility with another program, so I'm hoping that Construct already uses it to save me having to fart about with accessing 7Zip via command line.

    Cheers,

    Krush.

  • SpongeBrain KrushPants?

  • Thanks mate.

    I forgot to mention I was exporting as an application runtime, rather than DirectX.

    Cheers.