KrushBrother's Forum Posts

  • What tablets do you guys own (if any)?

    I use the Trust TB-4200 A4 work area (http://www.trust.com/products/product.aspx?artnr=14070)

    Works fine with Photoshop, using pressure levels for thickness/fade/colour etc.

    In fact, I've never found a program that doesn't work with the pressure level feature of this tablet, so I don't know what it could be.

    Probably nothing to do with the tablet, and will end up being something else system specific.

    Scidave's post about not having a tablet suggests this.

    BTW, I do have a Python environment installed, which is used regularly outside of Construct(I must get around to using it more in Construct).

    Krush.

  • Yeah, the Date objects the way to go.

    Compare the start date to the current date and use:

    31536000 seconds per year

    86400 seconds per day

    3600 seconds per hour

    etc

    etc

    Krush.

  • I get the same endless errors as Madster and Scidave.

    Krush.

  • So what would be the alternative method of using a mesh to create the same sort of 3D Box that's textured independently on 5 sides?

    I've used 3D Max for many years, so I'm no stranger to meshes, but your mesh program is just a distortion method really, and I can't see a way of reproducing a 3D Box with it (although I haven't looked at it in any great length).

    It's a shame that you see the 3D Box as an experiment that's not going to be furthered.

    In some ways, it's one of Construct's more obviously striking features, and with a few enhancements could be useful for a lot of people.

    Krush.

  • Is it possible to use tiling on the 3D Box object?

    One of my projects is a Top-down old-school GTA driving scene using 3D Boxes as houses and other object to give that pseudo 3D look (although it's definitely not a GTA style game), and I'd like to stretch a 3D Box now and again for a row of houses, but have the texture tile the same way as the background image does so that it looks right.

    Otherwise I have to use a 3D Box for each house.

    Krush.

  • Only apply the damage while the car is travelling, by checking the velocity.

    Should work.

    Krush.

  • Like I say, I haven't looked into it yet (in fact I've done very little with the sound yet since I started using Construct), but I did expect a reply stating that it wasn't implemented yet, etc.

    Kudos to you Ash.

    I'm going to have a play with it now.

  • Although I haven't looked into it yet (I'm still working on the engine and the placement graphics), one of my projects will require pitch-changing on the sound.

    It's actually a car engine accelerating and decelerating.

    Is this possible in Construct?

    I have a solution using multiple samples, but it's a poor substitute.

    Krush.

  • Nice one... I didn't actually know about this until now. Goes to show I should read more of the documentation lol.

    Ditto and Ditto.

    Krush.

  • I agree that it would be useful to have as many properties as possible available at runtime.

    Unfortunately (for one of my projects), I've just discovered that some of the existing properties available to change at runtime don't appear to work.

    For instance, if you have a bunch of sprites at the top of the screen with the Physics>Gravity disabled, and then try to enable it through a keypress event, nothing happens.

    Similarly, if you have a bunch of sprites at the top of the screen with Physics>Immovable set to true, shooting missiles at them means they don't move (which is correct), but if I change the Immovable property to false via a keypress, there is no change when missiles hit them (i.e. they don't move when colliding with the missile).

    Either I'm doing something wrong, or hardly anyone bothers to use the physics aspect of Construct, and that's why it's gone unnoticed.

    Krush.

  • I think I've said it before, but for a game creator, it seems bizarre for there not to be joystick support out of the box.

    It's like leaving out graphics or sound, in my opinion.

    I think it should be a priority to have joystick support by version 1.0.

    In the meantime, Quazi's suggestion is the best bet, which is the same path I'm going down at the moment, but for a different reason (so that the game in question easily works with my MAME Cab )

    Krush.

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  • Having been using Python for years, I didn't think that this thread was going to be of any interest to me, but showing specifically how Construct handles Python script blocks is very useful.

    This is going to be useful for many other people here who probably are fluent in Python, but haven't really looked at it because of the uncertainty of how well it works with Construct.

    I look forward to anything else "Pythoners" (!?) should know.

    BTW, does this mean Python is 100% bug-free in Construct now?

    Krush.

  • Well, I've finally cracked it.

    The TextManipulator object had more functions than I thought when I took a good look at it, so by copying the contents of the text object over to it, I can select, replace and delete any of the entries in the TextManipulator, which is all the functionality that I need.

    If you ever need to parse a normal text object with data on each line, it's as simple as using Newline as the delimiter in the TextManipulator.

    Now, seeing as the SpriteFont plugin isn't 100% bug-free yet, my next task is to write my own limited version within Construct to do what I need (I already have this sorted in my head at least )

    Thanks for the help guys.

    Krush.

  • Or have I misread what your after achieving.

    I'm afraid you have.

    I'm trying to hold thousands of pieces of data internal to the app.

    So, placing them into a list at design time.

    Krush.

  • On my initial search of the forums when I started this thread, I came across your "text" object method in another thread where you were explaining it to someone else, but I haven't got around to looking at it yet.

    Each line of data is on a separate line in the text file, and hence in a text object, like so:

    fdsiksadflkhj

    sfgpdisdfj

    sdpusdpg9su

    wrt90gjigfdklj

    sdgf0gsdjipjgfd

    rtew9u

    dspjdfgpiuvc-u

    Is there a way of reading the text.text contents line by line to populate a listbox?

    I didn't think a text object could be manipulated this way.

    I'm not sure if transferring the text contents to the Text Manipulator would enable me to read it line by line either, but from what I can remember it doesn't.

    Krush.