Kraudi's Forum Posts

  • syncdot

    Thank you:) Battle is played like a slot machine where your character stats will

    be included in calculation.

    Thanks also:) The game is developed in 960,640 landscape resolution. The sprites are maximum 1136,640 to also fit the bigger iPhone screens.

    Little update:

    <img src="http://i.imagebanana.com/img/gs2w2xfq/1.png" border="0" />

    <img src="http://i.imagebanana.com/img/k55bvj86/2.png" border="0" />

    <img src="http://i.imagebanana.com/img/s9s9yhbv/3.png" border="0" />

    <img src="http://i.imagebanana.com/img/s0cflvw5/4.png" border="0" />

    <img src="http://i.imagebanana.com/img/x61ib4bi/5.png" border="0" />

    <img src="http://i.imagebanana.com/img/nn45itoz/6.png" border="0" />

    <img src="http://i.imagebanana.com/img/8cwj5noa/7.png" border="0" />

    <img src="http://i.imagebanana.com/img/i6nc2vqk/8.png" border="0" />

  • Little update.

    Updated the menu icons at the top.

    And also you can choose from two differetn classes right now.

    <img src="http://i.imagebanana.com/img/gm116liq/1.png" border="0" />

    <img src="http://i.imagebanana.com/img/wm09240l/2.png" border="0" />

    Regards,

    Kraudi

  • Would really love to see more spritefonts from other peoples :)

  • Thank you guys.

    Right now I'm improving the UI and after that thinking about features I would like to see in the game.

    Regards

  • Kraudi,

    That is very sexy. You planning on releasing online/offline version? Html5 or desktop?

    Thank you :-)

    Right now it's a cocoonJS project like my other games too.

    I have to look into some design aspects if its good to release it to desktop or html 1:1 because of the screen dimensiona from mobile. But definitely an option.

    Regards,

    Kraudi

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  • Kraudi

    Great graphic design!

    Easy on the eye, great colours, really tight.

    Only thing that bothers me in your screenshots is the "The monster have been killed"

    it should be either "The monsters have been killed" or "The monster has been killed", but good work, hope to see more soon.

    Thank you.

    I've corrected this sentence already. thanks :)

    btw heres some new screens with some UI adjustments

    <img src="http://imageshack.us/a/img716/7875/ffvs.png" border="0" />

    <img src="http://imageshack.us/a/img268/1865/w2ax.png" border="0" />

    <img src="http://imageshack.us/a/img22/325/jn8e.png" border="0" />

    <img src="http://imageshack.us/a/img577/8457/a2e9.png" border="0" />

    <img src="http://imageshack.us/a/img841/7430/tngf.png" border="0" />

    <img src="http://imageshack.us/a/img593/1793/r6h0.png" border="0" />

    <img src="http://imageshack.us/a/img34/9748/9mfp.png" border="0" />

    <img src="http://imageshack.us/a/img811/1830/95by.png" border="0" />

  • Hey everyone!

    Just like to show my newest game I'm working right now.

    It's a minimalistic monster battle game which is simplified in some ways.

    Battle mechanics works slots based.

    Not much features infos right now but there is some content like quests, upgrades, shop and some other stuff.

    Here are some screen I've taken with my iPhone 5S.

    <img src="http://imageshack.us/a/img716/7875/ffvs.png" border="0" />

    <img src="http://imageshack.us/a/img268/1865/w2ax.png" border="0" />

    <img src="http://imageshack.us/a/img22/325/jn8e.png" border="0" />

    <img src="http://imageshack.us/a/img577/8457/a2e9.png" border="0" />

    <img src="http://imageshack.us/a/img841/7430/tngf.png" border="0" />

    <img src="http://imageshack.us/a/img593/1793/r6h0.png" border="0" />

    <img src="http://imageshack.us/a/img34/9748/9mfp.png" border="0" />

    <img src="http://imageshack.us/a/img811/1830/95by.png" border="0" />

    Some more info is coming in the near future.

    Thank you and regards,

    Kraudi

  • Little update from my new monster battle game

    <img src="http://i.imagebanana.com/img/kwazsa4x/1.png" border="0" />

    <img src="http://i.imagebanana.com/img/x5ipbam9/2.png" border="0" />

    <img src="http://i.imagebanana.com/img/opdtrh50/3.png" border="0" />

    <img src="http://i.imagebanana.com/img/lw7jb672/4.png" border="0" />

    <img src="http://i.imagebanana.com/img/ugy6lfql/5.png" border="0" />

  • Working on a new iOS monster battle game.

    <img src="http://i.imagebanana.com/img/gr8tfphr/1.png" border="0" />

    <img src="http://i.imagebanana.com/img/0ovd31c6/2.png" border="0" />

    <img src="http://i.imagebanana.com/img/1y89mq00/3.png" border="0" />

    Regards,

    Kraudi

  • Infinite Space - The Adventure

    Price: .99$

    CocoonJS

    Author: Kraudi

    itunes.apple.com/us/app/infinite-space-the-adventure/id698644057

  • Ok guys. It's clear now.

    The ID was correctly. I just had to wait some minutes.

    Can be closed:)

    Regards

  • The cocoonJS plugin wants to know the gamecenter leadeboard name to submit.

    Does it need the "Leaderboard ID" or the "Leaderboard Reference Name" ?

    Have the Leaderboard ID but it does not work correctly. any help?

    Gamecenter pops to the screen. But it looks like it doesnt submit.

    Regards

  • Game ist out on the AppStore now!

    itunes.apple.com/de/app/infinite-space-the-adventure/id698644057

    There is also gamecenter support!

    Best regards,

    Kraudi

  • Hey guys.

    my newest addition is the little random loot system.

    You can find some of these boxes ingame.

    <img src="http://i.imagebanana.com/img/xpavh945/question.png" border="0" />

    If you have picked up one you can choose if you like to have the upgrade or not.

    Sometimes the things are better then the current one and sometimes not. Thats completely random.

    You can see the new value and the change from the current one.

    These stats can be improved with the loot: Damage, Max HP, Max shield, $ per coin & chance of block

    <img src="http://i.imagebanana.com/img/xv98bw21/2.png" border="0" />

    Because of the little loot system I also added a overview of your stats.

    <img src="http://i.imagebanana.com/img/qztkanr9/1.png" border="0" />

    Some more little facts:

    ? The game now has 20 levels with increased difficulty and slightly different environments.

    ? There are 7 different enemies

    ? Two different ships with slightly different abilities and control

    ? Hope to add Gamecenter soon (depends on if I'm getting premium Cocoon)

    ? The game has currently 677 events in c2 :-)

    That's it for now. Will keep you guys updated!

    Best regards,

    Kraudi

  • Little update:

    Workin on a little random loot system. Some upgrades are better and some are not as good as the current. You can choose if you like to upgrade. Simple but adds some depth to the game.

    Also there are now 20 levels which are scaling up based on the level and strength you have. You have to fill up the EXP bar to complete a level.

    I have also changed the ingame ui a bit to save some space on the screen.

    <img src="http://i.imagebanana.com/img/0bjwun9i/Foto1.png" border="0" />

    <img src="http://i.imagebanana.com/img/bbizno34/Foto2.png" border="0" />

    I'm also still working on the AI right now.

    Regards,

    Kraudi