[iPhone] Infinity Space

0 favourites
  • 14 posts
From the Asset Store
Spaces Ambience contains 102 Sounds: 53 track and 49 sounds
  • Hello community!

    I wanted to give a small introduction to my new iphone game which is in developement for a short time.

    Infinity Space

    <img src="http://i.imagebanana.com/img/zwxukgm0/logo.png" border="0" />

    Not much info now but some facts:

    • Toptown space shooter
    • Level based gameplay (missions)
    • Upgrades for your ship
    • Lots of different enemies
    • Power-Ups to collect
    • Some environment (Asteroids ..)
    • Designed for casual play (Keep it simple)
    • No IAP

    That's it for now.

    Feel free to write down some suggestions or other elements you would love to see in the game.

    Regards,

    Kraudi

  • Looks good, I like the simple HUD. Great graphics - how did you make them?

  • Again an awesome looking game from you! by the way .. are you developing them by your very own?

    how did you deal with the different levels? have you made a seperate Layout for every Level? i was searching the forum but i didn't find a informative thread. where did you read up about levels? can you recommend me something? because i want to have different maps in my game too and it's kind of the same.

    great work. cheers!

  • Again an awesome looking game from you! by the way .. are you developing them by your very own?

    how did you deal with the different levels? have you made a seperate Layout for every Level? i was searching the forum but i didn't find a informative thread. where did you read up about levels? can you recommend me something? because i want to have different maps in my game too and it's kind of the same.

    great work. cheers!

    Thank you <img src="smileys/smiley1.gif" border="0" align="middle" />

    And yes, I'm developing on my own and mostly just for fun.

    Right now this is my first project with different levels.

    You're right! I'm using a layout for every level.

    Because I haven't had any experience with different levels yet, I cannot recommend any thread or other stuff to read. Most of the things I try to do on my own.

    But right now this is my way with multiple levens:

    • If the player has successfull completed level 1 -> Save score to WebStorage
    • On Level select screen check if a Level 1 WebStorage save is already there so I can see if level 1 was already completed
    • If it is true then automatically level 2 is activated.

    I know, quite hard to understand I think. I'm speaking better english than I can write :)

    Regards,

    Kraudi

  • Another little update.

    The GUI has now the look for the final product (may some little adjustments to come). It now has a more "space" touch then the old one with too much colors.

    Also was working heavy on gameplay and started working on AI.

    Shop is fully working as it is on the screenshot right now.

    Here is the new GUI.

    <img src="http://i.imagebanana.com/img/psfxxav4/1.png" border="0" />

    <img src="http://i.imagebanana.com/img/xvv5f4vy/2.png" border="0" />

    <img src="http://i.imagebanana.com/img/mizgadhb/3.png" border="0" />

    <img src="http://i.imagebanana.com/img/3fcw9mqz/4.png" border="0" />

    <img src="http://i.imagebanana.com/img/grk14hn5/5.png" border="0" />

    Best regards,

    Kraudi

  • Hey guys.

    here is a little gameplay video. Not much gameplay at all.

    Note: Video is recorded from PC and not from the iPhone. Steering with the mouse is very bad so it does not reflect the real speed and game experience on the iphone. Just to see it in action :)

    [TUBE]http://www.youtube.com/watch?v=RA0lcRRs--s[/TUBE]

    Also here is the new "Mission complete" screen.

    I've added shooting accuracy. May interesting :)

    <img src="http://i.imagebanana.com/img/c11rd1zo/Foto.PNG" border="0" />

    Best regards,

    Kraudi

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hey community!

    I need your help. I need some inspirations for mission which could be in the game.

    Right now I have done three mission.

    • Kill 25 enemies
    • Fly through a asteroid belt
    • Find and land on a other planet

    If anyone has some suggestions I'm thinking of build it into the game.

    Thank you and regards,

    Kraudi

  • Really smooth game, I like the way you realize the graphics, I'm wondering what software you use for your game design?

    And keep us updated with the game development progress, good job!

  • Really smooth game, I like the way you realize the graphics, I'm wondering what software you use for your game design?

    And keep us updated with the game development progress, good job!

    Thank you!

    The GUI I haven't made myself but the rest I am doing with photoshop and the fonts with spritefonts. Only the ships are from the C2 freebundles. Don't know if I will replace this with own one in the near future.

    Also here are two new screens from a new mission I have made.

    <img src="http://i.imagebanana.com/img/ulm5pxlb/5.png" border="0" />

    <img src="http://i.imagebanana.com/img/nktq6dwf/4.png" border="0" />

    Also each enemie got there own hp bar!

    Regards,

    Kraudi

  • Little update:

    Workin on a little random loot system. Some upgrades are better and some are not as good as the current. You can choose if you like to upgrade. Simple but adds some depth to the game.

    Also there are now 20 levels which are scaling up based on the level and strength you have. You have to fill up the EXP bar to complete a level.

    I have also changed the ingame ui a bit to save some space on the screen.

    <img src="http://i.imagebanana.com/img/0bjwun9i/Foto1.png" border="0" />

    <img src="http://i.imagebanana.com/img/bbizno34/Foto2.png" border="0" />

    I'm also still working on the AI right now.

    Regards,

    Kraudi

  • Hey guys.

    my newest addition is the little random loot system.

    You can find some of these boxes ingame.

    <img src="http://i.imagebanana.com/img/xpavh945/question.png" border="0" />

    If you have picked up one you can choose if you like to have the upgrade or not.

    Sometimes the things are better then the current one and sometimes not. Thats completely random.

    You can see the new value and the change from the current one.

    These stats can be improved with the loot: Damage, Max HP, Max shield, $ per coin & chance of block

    <img src="http://i.imagebanana.com/img/xv98bw21/2.png" border="0" />

    Because of the little loot system I also added a overview of your stats.

    <img src="http://i.imagebanana.com/img/qztkanr9/1.png" border="0" />

    Some more little facts:

    ? The game now has 20 levels with increased difficulty and slightly different environments.

    ? There are 7 different enemies

    ? Two different ships with slightly different abilities and control

    ? Hope to add Gamecenter soon (depends on if I'm getting premium Cocoon)

    ? The game has currently 677 events in c2 :-)

    That's it for now. Will keep you guys updated!

    Best regards,

    Kraudi

  • Game ist out on the AppStore now!

    itunes.apple.com/de/app/infinite-space-the-adventure/id698644057

    There is also gamecenter support!

    Best regards,

    Kraudi

  • I will just say that you have done a very nice and good work. Since I don't have any iOS device so I cannot use it, but if you can make it for Android I can check that on my device.<img src="smileys/smiley1.gif" border="0" align="middle" />

    Best of Luck for the game.<img src="smileys/smiley4.gif" border="0" align="middle" />

  • Kraudi, would you possibly be interested in looking for volunteers?

    I'm a space game fan who is currently a bit sad due to hitting a wall in my board game project and looking for something new to work on in my spare time.

    You can find my credentials here: http://www.scirra.com/forum/seeking-to-work-on-a-project-with-someone_topic82477.html

    Shoot me a PM if you might be willing to take on another developer :)

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)