EDIT: -------------
Problem Fixed
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My first mobile game I'm developing with C2 is based with worlds and levels.
Currently it has 2 worlds and 30 levels done and its playable, I used 2 webstorage local keys, one for each world to save levels.
I got 3 Global variables:
Level set to 1
CurrentLevel set to 1
Win set to 0
Then got levels 1 - 15 ''unique sprite'' each with animations,
unlocked = frame 0
locked = frame 1
Now at level 1 there's a finishline and when the mainactor collides with finish line, set global variable Win to 1
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---IF Global Variable Win is 1 ---- set CurrentLevel to 2
---- go to level2
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---IF Global Variable Win is 1 ---- Set Level to 2
---IF Level is GreaterOrEqual with CurrentLevel ---- Set Loaclkey save to Level
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and so on for each level
Now at World select I got a event:
Every Tick --- Set Global Var Level to WebStorage.LocalValue"save"
Now my problem is that when I test it on Browsers, this save system works perfectly, but when I tested it on 2 different Galaxy S3 and one Galaxy S2, I got a wierd bug, On the first S3 I tested, this save method didn't work, then I tried it on another S3 and Saves did work! yay!, then I tried on a S2, boom again saves didn't work.
I don't understand this, why saves are working on browser and on this S3, while they didn't work on another S3 and on a S2.
I can provide with a Capx if needed as this was difficult to explain here.
Thanks.
EDIT: -------------
Problem Fixed
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