Kraudi's Forum Posts

  • Yep the same as here also noticed that one sound fx does not play correctly. the rest is okay.

  • After I minimize my iphone game and reopen it from the multitask bar it starts stuttering, especially the physics. hiw to resolve this?

  • I have made a bubble shooter. You swipe over the screen and after that the ball shoots. (via impulse at angle)

    Sometimes, after playing about 5 minutes I simply cannot shoot the ball anymore. It's like the ball is Immovable but its definitely not a wrong physics setting or enything else. All of the rest still works (Pause menu with buttons, sounds etc..) its still the ball which do not shoot. Sometimes it happens after 5 mins, sometimes after 15 and sometimes at the first start of the game. If I close the game and start it again it will work for another amount of time. This is both with the cocoonLauncher and exporter from xcode.

    I have tried Box2DWeb Physics, Box2D-ASM physics and cocoon physics. All the same. Only cocoon native physics not working (game doesnt start).

    I just dont know how I can resolve this. Cant send it to apple cause of that problem.

    Would be great If someone can help.

    Regards,

    Kraudi2k

  • While cocoon shows my game at the correct size on all iPhones, Ejecta works fine but it looks like it is zoomed into the game by about 300% so I don't see the whole game. whats wrong?

    Edit: Got it. Had to move from Crop to Scale outer!

    O you guys have any experience with Gamecenter? Does it work ?

  • Hey guys.

    The game is in a good stage right now.

    Here is the current feature list:

    • A block breaker game with modern graphics

    • 30 levels in total (More to come)

    • Easy & intuitive gameplay (e.g. swipe to shoot)

    • Bonus elements

    • Increasing level of difficulty

    • Colourful graphics

    • Game Center leaderboard rankings

    • Ingame help for new players

    • No IAP

    *** NOTE ***

    This game supports iPhone 4, 4S, 5, 5C & 5S and all iPod touch devices from the 4th Generation on.

    I may plan on adding a second game mode to the game and after that send it to the itunes store.

    Regards,

    Kraudi

  • Thanks:)

    The coloured blocks can be destroyed and gives different points. The ball bounces of all

    grey blocks which simulates the "wall". the ball gets slower after the shot until it stops. Depends on how many tries you have in the levels.

    thanks for the thing in the howto:) Will change that!

    could show u the game with a video but dont

    know how to record from

    iphone with good quality. i may make a capture from the node-webkit version:)

  • Hey guys.

    Just wanted to show you my other project which is in a good state right now.

    It is currently developed for the iPhone and I really hope to get it released in April or May.

    There are 14 levels right now and I hope to have about 30-40 in the release version.

    Would love to get some feedback.

  • Looks really neat, and I love the audio too. Reminds me of playing a Game Gear game.

    I know you don't have enemies yet, but I think it would be a bit more interesting if during "build mode," the screen was still scrolling. Dropping the blocks in place while the game is paused just doesn't seem quite as engaging to me, but I guess I still haven't played it yet.

    Thanks! That's a good point. I'm experimentalize with the build mode right now if it should stop or continue to scroll (may with slower speed) but I haven't decided this yet.

    For the moment I've added the characters level and the exp you can grab if you kill the enemies later on.

    Also I don't want the game to be too easy so I would love to get a "survival" touch into the game.

  • Quick update:

  • Hi Kraudi,

    nice grafics and nice music. Simple concept. Looks fun.

    I would change the angle of the arm so he is not looking like ready to punch the whole time. Then when you punch you build an animation showing the axe up and then down in the front (maybe with dust). Then it goes back to axe to bottom left. Do you understand what I mean???

    Cheers,

    Marco

    Thank you. Yes I totally understand what you have said This will may added in the future along with a mining animation. It's just not that important in the current state but thanks for the suggestion. It's on my list:)

  • I have just added the potions and also added random spawned campfires along with a temperature bar. You have to refill the bar at the campfire spots to warm yourself up.

    Edit: First gameplay video. Note that its still very early progress with some

    bugs and unfinished graphics. Also the sound seems to be a bit out of sync in the recorded video.

    http://youtu.be/kHaLREby_PI

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  • Put some more work into the interface and graphics overall.

    I've also optimized the UI size to match the display sizes better.

    There is also some little additions like moving plants etc.

    What's planned next:

    • Adding potions (+25% Jump Strength, 2x Atk Power)

    • Improve the level generation algorithm

    • Adding monsters

    Which I'm thinking of adding (Unsure)

    • Adding meat which can be found on killed monsters

    • May some campfire will spawn along the world which can be used to cook raw meat

    • Hunger bar

    Hope you like it!

    Regards

  • Some of the newest additions.

    • Stone can be gathered

    • Blocks can be crafted to bypass hurdles

    • Throable axes can be crafted

    • Buildings spawn randomly. You can upgrade your attack power there

    There are no enemies right now. I'm trying to polish the basics of the game first.

    The game is right now like an endless runner. You can see the current distance at the top right icon. I just haven't decided yet if the game will at the end be more of an "endless runner" or maybe more of a chapter based game. In the current state the platforms are placed randomly so no run should be the same.

    Would love to get some feedback or some features which would fit into this game.

    Regards,

    Kraudi2k

  • More information & screenshots about the project can be found later in this thread.