kototouchdown's Forum Posts

  • Just passing by to say that the plugin works like a charm. Thank you for your effort

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  • Does anyone here still have the Plugin installed on his/her Construct 2 so they can copy back here?

    The comapny I work wanna give C2 a try but they will just do it if i can make it work with Flurry.

  • The way that logic is set up, it picks the 3 random sprites first before doing anything else, so it can pick the same one more than once.

    Wow! But What am I doing wrong then? What should I do to fix it?

  • The situation is that:

    When Space is pressed, system should pick three random instances of the same object (there are 9 copies of it on the layout) and destroy them. What is happening, though, is that the number of instances destroyed is inconsistent: sometimes it works correctly, sometimes it destroys only two, and sometimes just one. The code is literally just that:

    Why is this not working?

    PS: This is the first time I work with both "Pick Instances" and loops, so probably I'm missing some optimization setting/tool that I'm not aware of.

  • It was possible, in Construct 2, to set up an SVN so more than one person could work on the same Construct 2 Project and colaborate. But now that everything is happening in the browser, are there any current options to allow more than one person to work on the same project without overlaping each others progress when they hit save?

    I am programming and my friend is making level design and implementing art, but we would be able to go faster with the development without having to copy and paste each other's work from two different file projects.

  • I thought that I'd have to do something with a few advanced features, but your solution worked as a charm.

    Thank you!

  • Tried to download and have a look at this, apparently need to request permission to view your link on drive, so i've done that

    My bad! I've changed the permission settings.

  • The solution for this situation is probably "Set to pick the nearest", but I have no idea on how to do so.

    Is this case, I have two Physics Objects that have a limited revolute joint to each other. I need to create more of them, but when I just duplicate, it just happens the obvious: when I run the project, the new ones are connected to the original ones, and everything just messes up.

    Here is the capx with the situation: https://drive.google.com/a/webcore.com. ... sp=sharing

    I have striped out everything that might not be essential do the problem.

    How do I apply "pick the nearest" in this situation? I've been banging my head on this problem for at least three hours now. <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarrassed">

    Cheers!

  • Perfect. Just perfect. Thank you very much!

  • So here is the deal:

    I have a Global Variable with a number, and when my the player press a button, the number becomes X + 40. The thing is, I don't want to make the change instantaneously, I want the value to change smoothly during a set period of time. How do I do it?

    I'm really lost here.

  • Game Boy Shader Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/game-boy-shader-template-3117

    <p>Make everything on your project look like it's running on a Game Boy!</p><h3>Features</h3><div class="deshr"></div>

    • Make any art to look like as it is running on a GameBoy, with the original resolution AND original colors. It is simple as placing your game art on the layout.
    • Swap the color palette while in-game
    • Codes for Game Boy style fade in/fade out included
    • It uses only 20 events, which means it works even on Construct 2 Free Edition
    • No programming knowledge required
    • Highly detailed comments on the project file

    <p>As a purchasing Bonus, you also get a Color Palette Reference Handbook, a small PDF with color palette examples, as well their coordinates to make them work in your project. </p><p>Wanna see the palette swap and fade in/fade out in action? Try the demo here:</p><p>gameboyshadertemplate.bitballoon.com</p><p>Controls:</p><p>Up, Down, Left and Right: Change Color Palette</p><p>Z: Fade Out</p><p>X: Fade In</p><p>3rd Party Add-Ons:</p><p>Monitor, by Somebody</p>

    Use this topic to leave comments, ask questions and talk about Game Boy Shader Template

  • Balloon Journey Game Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/balloon-journey-game-template-3102

    <p>With this template, you can make your Character travel with his balloons through as many stages as you want!</p><p>Features: </p>

    • Built for Smartphones, with touch-only controls
    • Title Screen and Level Selection Menus included
    • Highly detailed eventsheet, writen so even Construct 2 begginers can understand in no time!
    • No special plugins needed

    <p>Graphics used in the project are made by Kenney (http://kenney.ln) and are on public domain, as well other assets available on his site. You can even get more assets on his site to build your dream project!</p><p>Thank you!</p><h3>Support</h3><div class="deshr"></div><p>If you run into any issue, please give me at least the chance to help you instead of leaving bad reviews.</p><p>I'm more than glad to help I'm glad to help you out and fix bugs and problems. We both benefit from having the best template possible product. Just email me if you bump into anything!</p>

    Use this topic to leave comments, ask questions and talk about Balloon Journey Game Template

  • So, here is what I'm currently struggling with:

    I've got a shitload of coordinates to change on multiple layouts and the amount of code lines is currently insane. The result is that I have open every single one of them and change them manually.

    Is there way to input multiple variables in a single line/prompt in an specific order and make the system understand it?

    Something like: Write "22,109,-148" and the system understands that it should take those numbers, in that order, and set as Var1, Var2 and Var3?

    Thanks in advance!

  • Gee man!

    Your code not only works like a charm, but I also don't think I'll ever have problem with timers/countdowns again. Your code + your explanation made me truly understand it. I've even played and experimented with it a little bit already.

    Thank you!

  • Ok, so my goal is to have a countdown timer that starts on 02:00:00 (that's two minutes) and go all the way to 00:00:00.

    My timer is currently on dt subtraction every tick from a global variable of 120. That's why I'm using floor(Timer/60) & ":" & Timer%60 to show it like a real number. However, instead of showing 01:05:34, it is currently showing 1:5.34874. I need to blend the timer code with two more lines/principles.

    1) The zeropad, so I put zeroes and make the timer always have 6 digits (in other words, 02:00:00 instead of 2:0.

    2) Make the code show the last two digits and no digit else. So basically have the 01:05:34 instead of 01:05:34238723. I thought that I had to use the round(N*x/x) to have that work. However, I need the system to interpret this as a number by itseft, as the floor(Timer/60) & ":" & Timer%60 basically has two independent numbers (because, basically, I need it to show 02:00:00 instead of 02:00

    .

    00.

    Can you guys help me out?