The solution for this situation is probably "Set to pick the nearest", but I have no idea on how to do so.
Is this case, I have two Physics Objects that have a limited revolute joint to each other. I need to create more of them, but when I just duplicate, it just happens the obvious: when I run the project, the new ones are connected to the original ones, and everything just messes up.
Here is the capx with the situation: https://drive.google.com/a/webcore.com. ... sp=sharing
I have striped out everything that might not be essential do the problem.
How do I apply "pick the nearest" in this situation? I've been banging my head on this problem for at least three hours now. <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarrassed">
Cheers!