kototouchdown's Forum Posts

  • Unfortunately, it didn't work.

    I think the problem is that, since the player has Platform Behaviour and the enemy is a solid (or a jump through in some cases) they get to touch each other but they don't overlap, so the issue from before remains.

    Weirdly, though, there is a new symptom with this formula: now the player won't get hurt even if he jumps on the top of the enemy: he only dies if the player touches the enemy on the side.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello dudes!

    I've got the following issue:

    In my game, the enemies can destroy the player on touch. However, when I use my stun gun on them, they freeze and they are harmless for a few seconds. No issue until here.

    The thing is: when I'm on top of the enemy and it starts moving again, the player does not get harmed. The player is only destroyed if i stop colliding and then collide again: I have either to jump and fall back or go to the floor and walk to it.

    Does anybody no hot to force the system to hurt the player on this situation?

    Here is a stripped down file to show the problem:

    https://drive.google.com/file/d/0BwT1Zv ... sp=sharing

  • So I'm developing a GameBoy-styled game. To give the perfect feel, I'm making everything to fit on a 160x144 screen and, since this is too small for a modern computer monitor, the Window size is 480x432 while at the start of the layout I set the game to scale to 3.

    It works perfectly on preview and while hosting on Bitbaloon, but when I preview the game on Kongregate, this setting simply does not work. The scale command is simply ignored.

    Am I doing something wrong or, if the Kongregate just disable it for some reason, is there another way to do this?