konjak's Forum Posts

  • Construct is not a 3D game maker!

  • Crashing again.

    Care to elaborate?

    EDIT: There's something going on with my For loops where they don't seem to end. I have a defined number as well as a "break" action. I get the message the loop's run a million times.

  • Haven't tried, but since people who have complained along with me say it's fixed, I love you even more, Scirra!

  • For me that's actually the only problem. If it would be fixed I wouldn't mind calling it then Construct V 1.0

    I agree.

    And KrushBrother, I think 0.99.90 listed it as fixed but it wasn't.

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  • I just hope you don't forget the memory leak in the event wizard still exists!

  • How's this looking for a new stable release folks?

    Again, your bug report mentions fixing memory leaks regarding the event wizard, but it doesn't. I still get a crash from frequent opening of the wizard, and this is really the only bug I want fixed right now.

    As mentioned, is there no way to make it load those event wizard icons of the sprites optionally?

  • I still eventually get a crash from opening the event wizard.....

    This is really disheartening, as this is what I've been waiting to get fixed and it still isn't. Can you REALLY not make the window with the icons in it NOT appear unless you click a button to see them? I just imagine that's a much safer bet to avoid this. Please!

  • I love you guys. I really do. No time to test right now, though.

  • Pretty sure I read it's fixed in at least an unstable release, but what always worked for me was that instead of writing Panel('whatever') or just 'whatever', I wrote Panel.Variable('whatever').

  • Is the problem that the player exits right but still appears on the right side of the screen in the next layout? I'm not sure I understand.

    Just a recommendation: if the game is gonna have a lot of "screens" to play on, make one layout for each area (like, forest), and make the game scroll "per-screen" (and make the layout as big as the amount of screens you want). One way to do this could be:

    Center X scroll to -> Floor(Player.X/game's resolution width)*game's resolution width + half of game's resolution width

    There might be a different calculation for it (to do it with scroll Y, just replace "X" with "Y" and "width" with "height". I think that this will make working with your game file faster and easier in the long run,

  • A warning, 10+random(10) will only go to 19, so you should actually write 10+random(11). It's just how Random works.

  • Instead of creating a new thread: do Repeat-loops not have a working LoopIndex you can retrieve? I always seem to have to use a dummy variable for it, which is fine. Maybe it's a sub-event problem.

  • Is it not at all possible to fix the argument crash bug by just not reloading the sprites that exist in your game when you open the expression editor? To compensate, there could be a dropdown in the expression editor that, when clicked, will only then load all those icons down there. For the most part I remember the names of all my objects anyway, the sprites at the bottom of the expresson editor window just serve as reminders.

  • Seriously, that icon window could at least be dropdown, and thus loads on the command to drop down. Of course I'd rather have it fixed properly.

  • I've put up with this problem since I think the beginning. Occasionally Construct will just hand me an error message and screw up Construct when I try to open the expression editor in the event sheets. Now, I haven't been real angry at this until I switched from XP to Windows 7 where now I can't even click this error window away, save, and restart Construct to have it behave normally again.

    So now I'm working with a ticking timebomb of frustration that will randomly have me lose progress. I really think it has to do with Construct evidently re-rendering all the sprite, etc. icons you can see in the expression window and event sheet window, because it always happens inbetween clearing those lists to redraw them again.

    I specifically read someone saying they had no crashing issues with Construct in the latest version (0.99.84) so I switched to it, but no, the problem persists. Is there any way I can fix this, because I have no idea how I'll put up with it if I can't save...