kmsravindra's Forum Posts

  • Here is slightly upgraded version -

    Have submitted it to app store and waiting for approval

  • I think morph targets is done using shape keys in blender, the concept that I am slightly familiar with...

    You mean the threejs exporter exports the shape keys as individual frames? It will be really interesting to see a simple working example when you release the next version to include morph target animation...

  • Great to know this! Meanwhile I will try to pick up some knowledge on how to do morphing / morph targets...what should be done in object modelling to achieve this etc., Looks like very little documentation on web.

  • QuaziGNRLnose, Thats a great news...I am looking forward for the animation support.

    My next project that I am planning to implement something like shown in this video -

    Do you think it will be possible to do it using this plugin?

  • Thanks!

  • rexrainbow, Great! Thank you.

  • rexrainbow - This is not in the context of plotting...I am interested in that too...

    However currently I am looking for something where I can broadcast modified data...Something like editing images / sharing canvas in a multiplayer environment...

  • rexrainbow, just wanted to check if you are planning to make this plugin for firebase?

  • QuaziGNRLnose, one more thing that I forgot to mention is that on iOS simulator all I see is dark spheres with no textures/colors...looks like even the lights are off...But good news is that on my iPad2 (non-retina) it looks good and works with decent speed! Not sure what is the problem with the simulator device...Anyway I am submitting the app to App Store and fingers crossed....

  • QuaziGNRLnose, Thanks for the responses. In Autofit - Behind mode, the C2 sliders though visible on screen at runtime, they don't respond somehow...C2 sliders get disabled in this mode.

  • THanks QuaziGNRLnose for clarifying timescale issue. For some vague reason I thought tickcount was timescale sensitive ( meaning ticks wouldn't count when timescale =0)...Could you please help me how can I translate the expression "cos(tickcount)" into something so that it becomes timescale sensitive?

    Here is some list of things that I noticed while I am preparing my app for iPad - Your comments will be helpful

    1. The Q3D inside mode is absolutely slow on iPad. I had to change this to Infront. But this came with a set of UI issues that I had to workaround...It will be good if inside mode can run faster as this is the most useful mode where the power of C2 and Q3D can together be leveraged to the fullest extent.

    2. I could no longer use Scale/Position to Autofit mode because I had C2 UI elements that I had to show on the screen. And since Q3D mode is infront now, I had to leave top and bottom borders around Q3D area, to include these C2 UI elements.

    3. For this reason, I had to change Q3D to Positioned. But in Positioned mode, though my Project window size was 640 by 480 ( as required for iPad), I had to somehow re-size the Q3D area to 1020 by 655 to make it fit the iPad screen!! I had to arrive at this by several trial and error...Somehow Q3D size as occupied in the editor doesnt scale up as it is onto the screen at run time. Added to that, it is scaling differently for different browsers in positioned mode! This had been a big problem for me...Please let me know.

    4. Probably a WebGL issue - If the image size used in Q3D was large, then somehow it gives me a WebGL memory error and doesnt load that Q3D texture on iPad, although it works fine on a desktop.

    I have lot of plans to use this plugin extensively for my apps. Your help will be appreciated.

  • Hi QuaziGNRLnose, I am aware of the timescale thing for pause. But the timescale somehow doesn't work on Q3D objects that are rotating...If you remember, I raised this concern a while back in the previous posts...Q3D objects continue to do what they do despite setting the time scale to zero.

  • Thanks Yes, its done completely with C2 with due credit to QuaziGNRLnose for his Q3D plugin.

    I do plan to improvise this such features...Havent yet made the physics behind the simulation to mimic the real world scenario...the focus so far had been to mainly to understand how/why moon phases occur.

  • But as I mentioned I was not able to get Pause/Play toggle to start the animation from the same position...Any ideas on how to achieve that? If I pause for a while and then toggle to Play, then the object doesnt start from the position where it paused...

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  • Thanks a lot I will let you know very soon how my iOS8 app runs in the iPad...I am using the rings from your example.