QuaziGNRLnose - I am trying to create a background image something similar to the below threejs code -
new THREE.Mesh(
new THREE.SphereGeometry(90, 64, 64),
new THREE.MeshBasicMaterial({
map: THREE.ImageUtils.loadTexture('images/galaxy_starfield.png'),
side: THREE.BackSide
})
);
I have loaded the png file,
Created BGSphere with radius of 90 as above
used the Load image -->galaxy_starfield.png,
created a new Basic material called Basic1
created Texture1 using the galaxy_startfield.png
And finally trying to create the object using Basic1, BGSphere and Texture1.
However I am unable to get this working. Could you please let me know how to do this in a correct fashion?