klkitchens's Forum Posts

  • One thing you might try is DeviantArt... see if you can get some artists to contribute to the game for free (or deferred compensation) for credits.

    In the photography world is very common for photographers to shoot models for free in exchange for portfolio images. It's a win win for both. The photographer builds his portfolio and experience working with live models and the model gets some free professional quality shots to build up their own as well as practicing modelling, getting over fear, etc.

  • Those results don't look statistically different. I would go with however is cleaner, per keepee

  • Yeah. I can do the math. Just being lazy. Lol.

  • Normally on message boards you can set your timezone so that all the messages update and post times are reflecting your local time. I don't see how to do that in the Scirra forum.

    At the very least, if you could add the server time somewhere on the page, that would be a big help.

  • You could also create the card itself as a an image (would be fancier that way) and then have the card be a single sprite. Use multiple image points in the center of each square to align your numbers.

  • How about a simple square image with a border.

    <img src="https://dl.dropboxusercontent.com/u/7409023/construct/Square.png" border="0" />

    Then array them 5x5 and voila... BINGO

    <img src="https://dl.dropboxusercontent.com/u/7409023/construct/grid.PNG" border="0" />

  • Textbox and Button both have "Initial visibility" that can be Visible or Invisible... does that not work?

    Oops... misread...

    You can add it with an instance property however, you would need to manage making sure it's set when you turn it on or off.

    But yeah, seems to be an oversight.

  • Excellent, thanks!

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  • Thanks! It helped with my mini-test, but didn't with my original, but I know where to look now!

  • TELLES0808

    Well shoot... I just worked this out for you and you found it... Cool.

    Here's my solution if you're interested.

    dl.dropboxusercontent.com/u/7409023/construct/alignment_problem.capx

  • I want to be able to reuse as much code between different native app versions... but there has to be differences too (GameCenter for iOS for example or IAP protocols)... How do you structure a project so it can target multiple devices without having a project per device?

  • I tried to export one of my relatively simple projects to CocoonJS and it would not work, instead the debug screen gave me a bunch of errors. Thinking I'd maybe missed something, I created a new project for mobile and basically added just a ball and a floor to bounce off.

    Exported it and still get errors (running in iPad CocoonJS Launcher app from a ZIP, it loads ok):

    JavaScript Exception (Line: 5765 File: 'c2runtime.js' Tag: 'script'): TypeError: 'undefined' is not an object (evaluating 'window.Box2D.Dynamics')

    The "game" runs fine in local browser.

    If I run in the launcher from IP:50000, I get a TON of errors, mostly with NSURLErrorDomain at the end.

    If I run in the browser itself from the iPad via IP:50000 it's fine.

    The Zip is here: dl.dropboxusercontent.com/u/7409023/construct/mobiletest.zip

  • I assumed it did it by left edge of the leftmost and right edge of the rightmost (for horizontal -- top and bottom for vertical) to get the width of the group, then subtracted the total of the individual widths to get the width of the empty space, then divide that by total items-1 (5 items = 4 spaces), but it could use origin I suppose.

  • Yep... select two or more items and then this option will space them equally...

    so if you had X.X...X, and chose horizontally, you'd get X..X..X

    Where X is an object and . = space...

  • Go back to your ponies.

    Say what?