klabundee's Forum Posts

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  • You can try to reproduce the issue by exporting as debug.apk, then using Chrome Android debugging feature.

    Here's the event:

    Here's the error, with Construct 3 worker mode on Android.

    I'll try to help by reporting this issue on the Construct 3 bug tracker.

    Yes, you are right.

    Even not using third-party addons and worker mode set to yes, when debugging it say: "reversed to DOM", so you areright I was not testing using Worker mode.

    My apologies. Next time will make sure before answer.

  • Hi, it's actually an Android worker mode bug. It cannot make AJAX requests currently.

    Mine is working.

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  • Can you share your project?

    And how are you debugging it on android?

  • I'm using 3 files/arrays on a released project.

    In this project I'm using files/array as on your image BUT I saw that it sometimes takes more time to load the file/array than to draw the layout, as workaround I'm loading it on my first layout for example.. if you have a menu layout, load your files there..

    Or:

    Create a common event sheet and have on it:

    On start of Layout:

    Is ARRAY X empty? If yes, Request File X

    Is ARRAY Y empty? If yes, Request File Y

    And add this event sheet on your layouts.. so every layout with this event sheet will check on start if your arrays are empty or not.

  • Lets say that you have a sprite with flash behaviour on it.

    If you don't have it on a layout, you can not set the flash properties and will have to do it after create the instance using events.

  • its because every tick it compares if platform is moving and start playing a new sound.

    Create a sub event that compares if that sound (tag) is current playing, if not, start it looped, so every tick it will "understand" that it is already playing and will not start a second sound.

  • Worked, thanks!

  • Hello, Im trying to change the splash screen (android build) on C3 project files.

    If I export as cordova I`m able to change the "default@2x~universal~anyany".

    Is there a way to change it on C3 files to export it with the correct splash screen using C3 exporter?

  • Thanks for helping me but It didnt work as should..

    Sometimes it works, sometimes not. Its working now using EasyStar..

  • Hello Guys,

    I have a grid-based game.

    Its 10x10 tiles, 10x10 pixel each.

    I have an enemy that on his turn, he should use pathfinding to the Player. If he has path, than simulate tile to the first tile on the path.

    Like this:

    Green: Player

    Brown: Obstacles

    Red: Enemies

    Blue: Path

    Orange: Tile to move

    The basic grid:

    The tile that enemy should move to:

    The Pathfinding for this enemy:

    Problem 1: It has path even when there is no possibility as it does not move diagonally.

    Problem 2: How to know the tile to move when it has path?

    Thanks!

  • Im also looking for something like too..

    In my case if path found, it should move just 1 tile as it is a turn based game..

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  • Just tested it here.

    After export your project, rename the index.html to game.html

    Create and empty index.php file with just this:

  • Use a php index that includes your game project using "versioning" like this:

    require('game.html?ver=1.0');

    So, next time that you upload your game, just change the version to 1.1 or 2.0.