klabundee's Forum Posts

  • This is a classical issue, with the wait action.

    You can validate the event with a boolean, which triggers off in the event, then trigger on again on a five sec timer.

    (Klabundes solution wont work since then the player will always have bullets then)

    hmm, indead.

    Is he trying to simulate a reloading delay using the wait 5?

    It would help using a State to handle it(Loaded, empty, reloading)..

  • Move your last action

    Set AmountBulletinPistol to be first action

  • There are more than one way but try this:

    Use an instance variable to handle the enemy state, for example: moving_left, moving_right

    Compare this state and move it using a behavior like 8 directions.

    Use invisible sprites do change the enemy state like:

    On colision with "sprite movement helper" if enemy.state = moving_left set it to moving_right else set it to moving_left

  • Create a new empty sprite object, make it invisible and for each enemy pin this empty sprite on top of it and use it to compare if player jumped over the enemy.

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  • Glad that it helped.

  • It's probably because your sprite that has platform behaviour have more than one frame on its animation and each frame has its own collision points, so when it changes between the frames it gets stuck.

    I would suggest:

    Remove colision from this sprite.

    Create a new sprite and pin it to the sprite that has platform behaviour, just to handle the colision and use it with just one frame.

  • Try moving this child event, make it an independent event.

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  • Level 2 layout -> Layer

    Set Parallax to 100% x 100%

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  • Hello

    Can you explain better what is wrong and what are expected to happen?

    I have a game with similar mechanics and I'm able to help if you need.

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  • Have you added the Mouse object?

    And is it with its original name "Mouse"? You need to refer to the current name.

    Keep using the hammer you bought. Simple as that. Is someone preventing you from using?

    You bought a hammer and what do you expect from the factory? New features on it?

    You bought a hammer and expect that someone gives you support on it forever.. just because you bought it you think that you have the right to something forever.. you have the hammer right? keep it, FOREVER.

    And clearly, you don't understand anything about business and why they changed for subscriptions.