klabundee's Forum Posts

  • round(playercontrolbox.Car.Speed / 3)

    Edit:

    floor(x) Round down x e.g. floor(5.9) = 5

    ceil(x) Round up x e.g. ceil(5.1) = 6

    round(x) Round x to the nearest whole number e.g. round(5.6) = 6

  • Here, try

    mega.nz/file/x1wlmQiR

  • "You should ask nintendo to support html5 games" rsrsrsrsrs

  • > 2) The thumbs on the website aren't linked up - is that intentional?

    Not sure what you mean by that Tom_A2020

    I think that he meant that the images of each game (thumbs) does not have the link action on it.

    And I guess that it does not have the link action because they have more than one version (platform) and each platform have their own link action.

    Edit--

    Is it possible to have a detail page or even a modal showing details of the game.. description, trailer.. screenshots..

  • > AFAIK, it was made on C2 and for exports mp2.dk/chowdren

    Interesting. Didn’t ever see this. Too bad it doesn’t get a little more promoted to entice other developers (not using Unity or similar engines) to go the route of Construct.

    Glad you posted a reply. Might have to use this service down the road.

    There is also this one that I know:

    ratalaikagames.com

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  • Nice job!

    I didn’t know CyberShadow was done in Construct. What engines did they use for the ports to the Switch or PS?

    This has a nice interface to scroll through the selection. Keep it up!

    AFAIK, it was made on C2 and for exports mp2.dk/chowdren

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  • Using is on floor is not the best way for this..

    You have a condition trigger: On Jump

    Use, on jump set animation to ID_SALTO

    You can also use Is Jumping to compare and set your animation..

  • Are you using a trigger to run? Like a button or just the behaviour acceleration?

    Edit: If you have platform behaviour you can compare Player.Platform.Speed ... lets say that If Player.Platform.Speed > 300 Play Running animation and If Player.Platform.Speed <= 300 Play Walk animation

  • > 🤩 Ratalaika 🥳

    >

    >

    > Would be cool, to follow some "what's in process" or the latest progress in some (maybe unofficial) blog or forum thread or similar.

    > Also to know a bit of the requirements to fulfil a good port. (regarding shaders, plugins, resolutions, ratios, connectivities etc :) )

    Well, a "what's in process" heavily depends on if going with #1 port + publishing or #2 just porting.

    When doing #1 we also add extra languages to the game and do QA to see if there is stuff to polish or improve to the target audience, for #2 we do a 1:1 port of the game to the target consoles.

    Regarding shaders, plugins, ratios... So far we support all plugins and shaders, and when we've some we didn't port before we work and produce the best solution for the port. We have A LOT of shaders ported & optimized already for Switch, PS4/PS5, and Xbox One/Series X hehe.

    About resolutions, the best is 16:9 as all consoles work on this aspect ratio, for Switch we use 1280x720, 1920x1080 for PS4/XboxOne, and 4K for PS5/SeriesX.

    Finally, we also have a plugin to support most of the needed stuff, such as check what console is the game running on, special XBOX features, special PS5 features, and so on. (Sample ->

    ).

    We're quite a good number of people here as we're not a 1-man company or anything hehe so we can address a good number of ports at the same time, I think we're close to finishing 4/5 Construct ports this month once the PS5 stuff is set up by their respective publishers haha.

    Hello ratalaika, how to calc the costs of the process?

    Is it expensive? Is it affordable for small indie devs?

    TIA

  • > Sorry bro, Its a joke.. I wrote it because it is the answers you are going to hear from scirra team.

    Ah got ya. Well, maybe not. Maybe the answer is something about webworkers not working in Cordova? Thats what Im wondering.

    I hope so.. but as it is they MO.. I'm waiting for the standard answer pack..

  • > Let me help you.

    > Its your device(s). Its the gpu blacklist on chromium.

    >

    > There is nothing that can be done.

    >

    > Probably all the answers.

    >

    > Edit: And also, there is no significant difference between this building system and a native export.

    > rsrsrs

    Pretty sure thats not it. My device says is using WebGL when I use 'Renderer' system expression.

    For the record the GPUs for my devices are:

    Pixel 4a: Adreno 618

    Pixel 2: Adreno 540

    Sorry bro, Its a joke.. I wrote it because it is the answers you are going to hear from scirra team.

  • Let me help you.

    Its your device(s). Its the gpu blacklist on chromium.

    There is nothing that can be done.

    Probably all the answers.

    Edit: And also, there is no significant difference between this building system and a native export.

    rsrsrs

  • I have the same issue - the game window remains black, tried both Firefox and Chrome. There is an error in console, not sure if it's related:

    Arcade link:

    https://www.construct.net/en/free-online-games/random-level-generator-23488/play

    Its working here..

    Chromewnf@W10