klabundee's Forum Posts

  • Congratulations Virocop, really looks like old style and I'm impressed.

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  • Like tibia graphics ^^

  • The exact way to achieve what you asked is to store the mouse x/y values in a variable every tick, and compare the current location of the mouse vs the stored value as a condition before updating the variables with the new values.

    This won't be much different than every tick though.

    A more efficient method would be to have an update event run with the mouse button is down and every x seconds conditions.

    Yes, I'm working on like you said.

    Thank you.

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  • >

    > I would not like to use every tick..

    >

    I know how you can do it...using every tick.

    Yeah, I know haha, I just think that every tick is too huge..

    Maybe if we have a better pathfinding plugin..

  • Hello guys,

    I'm trying to make an isometric test using mouse + pathfinding, what is happening:

    The movement is working, when I click on some place the player will go there (cool) but if I stay with the left mouse clicked and move around the pathfinding don't update the route, do you know you can I do this?

    I would not like to use every tick..

  • Hello guys, let me introduce myself, I'm Fernando and I've been studying construct about 2 years.

    I never released as I don't think my projects are good enough, especially on visual.

    So, I decided to pick money from my main job and invest on my idea. I'm looking for a freelancer with experience to do all the graphics on my game.

    Will be a 2D platform, dark ambient.

    Should be like another dimension, a bad dimension, like a bad dream.

    Look for examples and mix all to imagine what I'm looking:

    I'm not a creative person I have the plot and need a good design.

    I really don't know what I exactly want, can be pixel art, or not.. can be both.

    If you have interest on my purpose send me a PM with a proposal and if you can, please make some based on this topic.

    Is a long term job, if goes good, will have more.

    Thank you.